semantics, whatever the limitation is OpenSimulator can't update the viewer with more than about 1000 objects, I do all of my tests locally on 1000Mbit network, so if thats not enough what is? maybe I need 10TB network?
On Wed, Feb 3, 2016 at 12:01 PM, Cinder Roxley <[email protected]> wrote: > On February 3, 2016 at 9:55:17 AM, Michael Emory Cerquoni ( > [email protected]) wrote: > > I am mostly going on prim counts i have rezzer that shows counter of how > many prims emitted, generally when i see prim objects start flying off in > various directions, some objects get frozen in the air until i select the > item then it falls, its always around 800-1000 prim objects this starts, > its quite easy to see the viewer starts to flounder with around 1000 > physical prim objects, it is not rocket science. > > This is more due to the latency between your simulator and your viewer. > It’s hardly a viewer limitation. > -- > Cinder Roxley > Sent with Airmail > > _______________________________________________ > Opensim-dev mailing list > [email protected] > http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev > > -- Michael Emory Cerquoni
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