On February 3, 2016 at 10:02:57 AM, Michael Emory Cerquoni 
([email protected] <mailto:[email protected]> ) wrote:
 
semantics, whatever the limitation is OpenSimulator can't update the viewer 
with more than about 1000 objects, I do all of my tests locally on 1000Mbit 
network, so if thats not enough what is? maybe I need 10TB network?
Not semantics, accuracy matters when you’re placing blame on the wrong 
components. The fact that you even see objects rubberbanding is enough to know 
the viewer is capable of rendering those scenes. It’s trying to predict where 
that object is going when it hasn’t received that object’s next update. I can 
rez 3,500 objects in Second Life before seeing this behavior. It’s far lower in 
OpenSim because the HTTP/UDP server is crap. Convenient, but none-the-less crap 
under load.

Naturally, you aren’t going to see people rezzing 3,500 balls and dropping them 
in a real world scenario, but you may have 10,000 physical but not actively 
thrown around objects in a scene, and bullet sim is less than happy when this 
happens.

-- 
Cinder Roxley
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