On February 3, 2016 at 9:15:12 AM, Michael Emory Cerquoni 
([email protected] <mailto:[email protected]> ) wrote:
 
The bigger problem is that after about 1000 physical objects the viewer cant 
handle that many updates anymore, so realistically unless we get a new viewer 
and much much better protocols, the real limit is not bound to the physics 
engine on any level, our ability to send 1000s of updates to the viewer in 
real-time is the real issue.


Err, what hat did you pull *that* figure out of?

-- 
Cinder Roxley
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