The following message: "In the OpenSim console I get zillions of errors that look ilke this: 14:45:41 - [CLIENT]: Dropped Malformed Packet due to MalformedDataException: at OpenMetaverse.Packets.AgentUpdatePacket +AgentDataBlock.FromBytes (System.Byte[] bytes, System.Int32& i) [0x00000] at OpenMetaverse.Packets.AgentUpdatePacket.FromBytes (System.Byte [] bytes, System.Int32& i, System.Int32& packetEnd, System.Byte[] zeroBuffer) [0x00000] at OpenSim.Framework.PacketPool.GetPacket (System.Byte[] bytes, System.Int32& packetEnd, System.Byte[] zeroBuffer) [0x00000] at OpenSim.Region.ClientStack.LindenUDP.LLUDPServer.OnReceivedData (IAsyncResult result) [0x00000] " seems to be a result of some endian issues (libOMV) in a library that we use to process packets on the UDP connection.
Best Regards Teravus On 4/10/09, [email protected] <[email protected]> wrote: > Hello! > > My name is Michael Roeder; I'm a software QA engineer and a former > Linden. I've been poking at getting OpenSim running, and I've hit a > snag. (Oh, dear, oh, dear, oh, dear! What will we do?!) > > I set up a build environment on a 1.42GHz Mac G4 DP running OS X > 10.4.11; I'm running the Second Life viewer on a 2GHz Mac G5 DP > running OS X 10.5.6. They talk to each other on a gigabit ethernet > network. The network works; I as I was too cheap to buy another > monitor when I bought the G5, the G4 is running headless and I talk > to it over SSH, VNC, AppleShare, HTTP, and OpenSim (mostly). > > I set the storage to use MySQL. When I look directly at the resulting > database, tables and data that look okay are there. > > First the (mostly) good news. OpenSim seems to be (mostly) running. > Here's what SL Help says... > > Second Life 1.22.11 (113976) Mar 6 2009 15:34:47 (Second Life > Release Candidate) > Release Notes > You are at 256128.0, 256128.0, 25.0 in Infernosoft located at > vroomvroom.inside.infernosoft.com (10.1.4.10:9000) > OpenSimulator Server 0.6.4.9075 (OS ) ChilTasks:True PhysPrim:True > Release Notes > > I can create and see all the basic shapes. Objects persist across log- > ins. Objects persist across server restarts. > Ambient sounds play. > I can take a snapshot and save it to disk, but I cannot save it to > inventory. ( see http://web.timberwoof.com/images/Snapshot_001.jpg ) > (IF I try to save it to inventory, an icon shows up, but it does not > load when I double click it.) > I can create and manipulate objects but the only textures I can apply > are plywood, blank, transparent, and the terrains. I can save them to > my inventory and retrieve them from the inventory. > > Now the bad news. > My avatar is a cloud. It cannot move forward or backward; it cannot fly. > I cannot read the Welcome note or the Example Notecard: I double > click the note in the inventory. The note window opens up but it only > syas "Loading..." > I cannot open any textures (except plywood, blank, transparent > texture, and the terrains): when I double click a texture in the > Inventory window, the texture window opens and displays "Dimensions 0x0" > When I try to upload an image, everything "works" except that > displaying the image results in a 0x0 image. > I cannot edit terrain. Nothing happens to the terrain when I try. > I cannot edit scripts in objects. Clicking "New Script" causes a > script icon to appear in the object contents. But doubeclicking the > script only results in a script wndow that says "Loading...". If I > click "Reset", the object says "Primitive: Script running". > > In the OpenSim console I get zillions of errors that look ilke this: > 14:45:41 - [CLIENT]: Dropped Malformed Packet due to > MalformedDataException: at OpenMetaverse.Packets.AgentUpdatePacket > +AgentDataBlock.FromBytes (System.Byte[] bytes, System.Int32& i) > [0x00000] > at OpenMetaverse.Packets.AgentUpdatePacket.FromBytes (System.Byte > [] bytes, System.Int32& i, System.Int32& packetEnd, System.Byte[] > zeroBuffer) [0x00000] > at OpenSim.Framework.PacketPool.GetPacket (System.Byte[] bytes, > System.Int32& packetEnd, System.Byte[] zeroBuffer) [0x00000] > at OpenSim.Region.ClientStack.LindenUDP.LLUDPServer.OnReceivedData > (IAsyncResult result) [0x00000] > > So somebody important is not talking to somebody else important. > > > I tried RTFM but didn't get very far, > http://opensimulator.org/wiki/ > Troubleshooting#Networking_and_config_issues > "If the client connects but the avatar can only spin in place and not > move, then the sim is not correctly configured. It completed the > initial login function, but packets are not being exchanged between > the client and the sim, probably due to a network configuration error > on the sim. " > See OpenSim: Configuration > http://opensimulator.org/wiki/OpenSim:Configuration > "There is currently no text in this page, you can search for this > page title in other pages or edit this page." > (I guess I need to RTFC and then WTFM myself.) > > Here's my OpenSim.ini network configuration: > [Network] > http_listener_port = 9000 > remoting_listener_port = 8895 > default_location_x = 1000 > default_location_y = 1000 > > ; ssl config: Experimental! The auto https config only really > works definately on windows XP now > ; you need a Cert Request/Signed pair installed in the MY store > with the CN specified below > ; you can use https on other platforms, but you'll need to > configure the httpapi yourself for now > http_listener_ssl = false ; Also create a SSL server > http_listener_cn = "localhost" ; Use the cert with the common name > http_listener_sslport = 9001 ; Use this port for SSL connections > http_listener_ssl_cert = "" ; Currently unused, but will be used > for OSHttpServer > > ; Uncomment below to enable llRemoteData/remote channels > ; remoteDataPort = 20800 > > grid_server_url = "http://127.0.0.1:8001" ; *** > grid_send_key = "null" > grid_recv_key = "null" > > user_server_url = "http://127.0.0.1:8002" ; *** > user_send_key = "null" > user_recv_key = "null" > > asset_server_url = "http://127.0.0.1:8003" ; *** > > inventory_server_url = "http://127.0.0.1:8004" ; *** > > ; The MessagingServer is a companion of the UserServer. It uses > ; user_send_key and user_recv_key, too > messaging_server_url = "http://127.0.0.1:8006" ; *** > > > Here's my /bin/Regions/default.xml > <Root> > <Config sim_UUID="830a8b94-d212-4708-a498-fa6947ffb0d5" > sim_name="Infernosoft" sim_location_x="1000" sim_location_y="1000" > internal_ip_address="10.1.4.10" internal_ip_port="9000" > allow_alternate_ports="false" external_host_name="10.1.4.10" > master_avatar_uuid="00000000-0000-0000-0000-000000000000" > master_avatar_first="Timberwoof" master_avatar_last="Infernosoft" > master_avatar_pass="********" > lastmap_uuid="00000000-0000-0000-0000-000000000000" > lastmap_refresh="1239300206" nonphysical_prim_max="0" > physical_prim_max="0" clamp_prim_size="false" object_capacity="0" /> > </Root> > > I tried changing this file's internal_ip_address="0.0.0.0" but the > behavior is identical. > > I looked for files on the OpenSim server that would correspond to > textures and a sound I "uploaded", but I could not find any. Where > are they stored? (I found the assets folder, but that's not it.) > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users > _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
