Thanks for the suggestion, Ursula. However, there was no such record in that table. :( Moreover, that alone would not account for all the problems I'm having ... while a problem in transferring UDP packets would do that.
Thanks for the enouragement, Adam. Now I need to get over my usual initial-hump and look at the code for that library. (As though as a rusty programmer I could find the problem. ;-) On Apr 11, 2009, at 12:27 AM, Ursula MATOVA wrote: > Try deleting the line corresponding to your avatar in the mysql > "appearance" table ... That solved this problem for me a few days ago. > > Regards, > Ursula. > > Le 11 avr. 09 à 08:55, Frisby, Adam a écrit : > >> I have a funny feeling this probably won't be the last Endian issue >> - but the reports are definitely appreciated in trying to get them >> fixed. >> >> Adam >> >>> -----Original Message----- >>> From: [email protected] [mailto:opensim-users- >>> [email protected]] On Behalf Of Teravus Ovares >>> Sent: Friday, 10 April 2009 8:30 PM >>> To: [email protected] >>> Subject: Re: [Opensim-users] networking gremlin? >>> >>> On this, it might be best to open up a Jira with libOMV at: >>> http://jira.openmv.org/ >>> >>> Best Regards >>> >>> Teravus >>> >>> On 4/10/09, Teravus Ovares <[email protected]> wrote: >>>> The following message: >>>> "In the OpenSim console I get zillions of errors that look ilke >>>> this: >>>> 14:45:41 - [CLIENT]: Dropped Malformed Packet due to >>>> MalformedDataException: at >>>> OpenMetaverse.Packets.AgentUpdatePacket >>>> +AgentDataBlock.FromBytes (System.Byte[] bytes, System.Int32& i) >>>> [0x00000] >>>> at OpenMetaverse.Packets.AgentUpdatePacket.FromBytes (System.Byte >>>> [] bytes, System.Int32& i, System.Int32& packetEnd, System.Byte[] >>>> zeroBuffer) [0x00000] >>>> at OpenSim.Framework.PacketPool.GetPacket (System.Byte[] bytes, >>>> System.Int32& packetEnd, System.Byte[] zeroBuffer) [0x00000] >>>> at OpenSim.Region.ClientStack.LindenUDP.LLUDPServer.OnReceivedData >>>> (IAsyncResult result) [0x00000] >>>> " >>>> seems to be a result of some endian issues (libOMV) in a library >>>> that >>>> we use to process packets on the UDP connection. >>>> >>>> Best Regards >>>> >>>> Teravus >>>> >>>> >>>> On 4/10/09, [email protected] <[email protected]> wrote: >>>>> Hello! >>>>> >>>>> My name is Michael Roeder; I'm a software QA engineer and a former >>>>> Linden. I've been poking at getting OpenSim running, and I've >>>>> hit a >>>>> snag. (Oh, dear, oh, dear, oh, dear! What will we do?!) >>>>> >>>>> I set up a build environment on a 1.42GHz Mac G4 DP running OS X >>>>> 10.4.11; I'm running the Second Life viewer on a 2GHz Mac G5 DP >>>>> running OS X 10.5.6. They talk to each other on a gigabit ethernet >>>>> network. The network works; I as I was too cheap to buy another >>>>> monitor when I bought the G5, the G4 is running headless and I >>>>> talk >>>>> to it over SSH, VNC, AppleShare, HTTP, and OpenSim (mostly). >>>>> >>>>> I set the storage to use MySQL. When I look directly at the >>> resulting >>>>> database, tables and data that look okay are there. >>>>> >>>>> First the (mostly) good news. OpenSim seems to be (mostly) >>>>> running. >>>>> Here's what SL Help says... >>>>> >>>>> Second Life 1.22.11 (113976) Mar 6 2009 15:34:47 (Second Life >>>>> Release Candidate) >>>>> Release Notes >>>>> You are at 256128.0, 256128.0, 25.0 in Infernosoft located at >>>>> vroomvroom.inside.infernosoft.com (10.1.4.10:9000) >>>>> OpenSimulator Server 0.6.4.9075 (OS ) ChilTasks:True >>> PhysPrim:True >>>>> Release Notes >>>>> >>>>> I can create and see all the basic shapes. Objects persist across >>> log- >>>>> ins. Objects persist across server restarts. >>>>> Ambient sounds play. >>>>> I can take a snapshot and save it to disk, but I cannot save it to >>>>> inventory. ( see http://web.timberwoof.com/images/Snapshot_001.jpg >>> ) >>>>> (IF I try to save it to inventory, an icon shows up, but it does >>> not >>>>> load when I double click it.) >>>>> I can create and manipulate objects but the only textures I can >>> apply >>>>> are plywood, blank, transparent, and the terrains. I can save them >>> to >>>>> my inventory and retrieve them from the inventory. >>>>> >>>>> Now the bad news. >>>>> My avatar is a cloud. It cannot move forward or backward; it >>>>> cannot >>> fly. >>>>> I cannot read the Welcome note or the Example Notecard: I double >>>>> click the note in the inventory. The note window opens up but it >>> only >>>>> syas "Loading..." >>>>> I cannot open any textures (except plywood, blank, transparent >>>>> texture, and the terrains): when I double click a texture in the >>>>> Inventory window, the texture window opens and displays >>>>> "Dimensions >>> 0x0" >>>>> When I try to upload an image, everything "works" except that >>>>> displaying the image results in a 0x0 image. >>>>> I cannot edit terrain. Nothing happens to the terrain when I try. >>>>> I cannot edit scripts in objects. Clicking "New Script" causes a >>>>> script icon to appear in the object contents. But doubeclicking >>>>> the >>>>> script only results in a script wndow that says "Loading...". If I >>>>> click "Reset", the object says "Primitive: Script running". >>>>> >>>>> In the OpenSim console I get zillions of errors that look ilke >>> this: >>>>> 14:45:41 - [CLIENT]: Dropped Malformed Packet due to >>>>> MalformedDataException: at >>> OpenMetaverse.Packets.AgentUpdatePacket >>>>> +AgentDataBlock.FromBytes (System.Byte[] bytes, System.Int32& i) >>>>> [0x00000] >>>>> at OpenMetaverse.Packets.AgentUpdatePacket.FromBytes (System.Byte >>>>> [] bytes, System.Int32& i, System.Int32& packetEnd, System.Byte[] >>>>> zeroBuffer) [0x00000] >>>>> at OpenSim.Framework.PacketPool.GetPacket (System.Byte[] bytes, >>>>> System.Int32& packetEnd, System.Byte[] zeroBuffer) [0x00000] >>>>> at >>> OpenSim.Region.ClientStack.LindenUDP.LLUDPServer.OnReceivedData >>>>> (IAsyncResult result) [0x00000] >>>>> >>>>> So somebody important is not talking to somebody else important. >>>>> >>>>> >>>>> I tried RTFM but didn't get very far, >>>>> http://opensimulator.org/wiki/ >>>>> Troubleshooting#Networking_and_config_issues >>>>> "If the client connects but the avatar can only spin in place and >>> not >>>>> move, then the sim is not correctly configured. It completed the >>>>> initial login function, but packets are not being exchanged >>>>> between >>>>> the client and the sim, probably due to a network configuration >>> error >>>>> on the sim. " >>>>> See OpenSim: Configuration >>>>> http://opensimulator.org/wiki/OpenSim:Configuration >>>>> "There is currently no text in this page, you can search for this >>>>> page title in other pages or edit this page." >>>>> (I guess I need to RTFC and then WTFM myself.) >>>>> >>>>> Here's my OpenSim.ini network configuration: >>>>> [Network] >>>>> http_listener_port = 9000 >>>>> remoting_listener_port = 8895 >>>>> default_location_x = 1000 >>>>> default_location_y = 1000 >>>>> >>>>> ; ssl config: Experimental! The auto https config only really >>>>> works definately on windows XP now >>>>> ; you need a Cert Request/Signed pair installed in the MY store >>>>> with the CN specified below >>>>> ; you can use https on other platforms, but you'll need to >>>>> configure the httpapi yourself for now >>>>> http_listener_ssl = false ; Also create a SSL server >>>>> http_listener_cn = "localhost" ; Use the cert with the common >>> name >>>>> http_listener_sslport = 9001 ; Use this port for SSL >>> connections >>>>> http_listener_ssl_cert = "" ; Currently unused, but will be >>> used >>>>> for OSHttpServer >>>>> >>>>> ; Uncomment below to enable llRemoteData/remote channels >>>>> ; remoteDataPort = 20800 >>>>> >>>>> grid_server_url = "http://127.0.0.1:8001" ; *** >>>>> grid_send_key = "null" >>>>> grid_recv_key = "null" >>>>> >>>>> user_server_url = "http://127.0.0.1:8002" ; *** >>>>> user_send_key = "null" >>>>> user_recv_key = "null" >>>>> >>>>> asset_server_url = "http://127.0.0.1:8003" ; *** >>>>> >>>>> inventory_server_url = "http://127.0.0.1:8004" ; *** >>>>> >>>>> ; The MessagingServer is a companion of the UserServer. It uses >>>>> ; user_send_key and user_recv_key, too >>>>> messaging_server_url = "http://127.0.0.1:8006" ; *** >>>>> >>>>> >>>>> Here's my /bin/Regions/default.xml >>>>> <Root> >>>>> <Config sim_UUID="830a8b94-d212-4708-a498-fa6947ffb0d5" >>>>> sim_name="Infernosoft" sim_location_x="1000" sim_location_y="1000" >>>>> internal_ip_address="10.1.4.10" internal_ip_port="9000" >>>>> allow_alternate_ports="false" external_host_name="10.1.4.10" >>>>> master_avatar_uuid="00000000-0000-0000-0000-000000000000" >>>>> master_avatar_first="Timberwoof" master_avatar_last="Infernosoft" >>>>> master_avatar_pass="********" >>>>> lastmap_uuid="00000000-0000-0000-0000-000000000000" >>>>> lastmap_refresh="1239300206" nonphysical_prim_max="0" >>>>> physical_prim_max="0" clamp_prim_size="false" object_capacity="0" >>> /> >>>>> </Root> >>>>> >>>>> I tried changing this file's internal_ip_address="0.0.0.0" but the >>>>> behavior is identical. >>>>> >>>>> I looked for files on the OpenSim server that would correspond to >>>>> textures and a sound I "uploaded", but I could not find any. Where >>>>> are they stored? (I found the assets folder, but that's not it.) >>>>> _______________________________________________ >>>>> Opensim-users mailing list >>>>> [email protected] >>>>> https://lists.berlios.de/mailman/listinfo/opensim-users >>>>> >>>> >>> _______________________________________________ >>> Opensim-users mailing list >>> [email protected] >>> https://lists.berlios.de/mailman/listinfo/opensim-users >> _______________________________________________ >> Opensim-users mailing list >> [email protected] >> https://lists.berlios.de/mailman/listinfo/opensim-users >> > > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users > _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
