On this, it might be best to open up a Jira with libOMV at: http://jira.openmv.org/
Best Regards Teravus On 4/10/09, Teravus Ovares <[email protected]> wrote: > The following message: > "In the OpenSim console I get zillions of errors that look ilke this: > 14:45:41 - [CLIENT]: Dropped Malformed Packet due to > MalformedDataException: at OpenMetaverse.Packets.AgentUpdatePacket > +AgentDataBlock.FromBytes (System.Byte[] bytes, System.Int32& i) > [0x00000] > at OpenMetaverse.Packets.AgentUpdatePacket.FromBytes (System.Byte > [] bytes, System.Int32& i, System.Int32& packetEnd, System.Byte[] > zeroBuffer) [0x00000] > at OpenSim.Framework.PacketPool.GetPacket (System.Byte[] bytes, > System.Int32& packetEnd, System.Byte[] zeroBuffer) [0x00000] > at OpenSim.Region.ClientStack.LindenUDP.LLUDPServer.OnReceivedData > (IAsyncResult result) [0x00000] > " > seems to be a result of some endian issues (libOMV) in a library that > we use to process packets on the UDP connection. > > Best Regards > > Teravus > > > On 4/10/09, [email protected] <[email protected]> wrote: > > Hello! > > > > My name is Michael Roeder; I'm a software QA engineer and a former > > Linden. I've been poking at getting OpenSim running, and I've hit a > > snag. (Oh, dear, oh, dear, oh, dear! What will we do?!) > > > > I set up a build environment on a 1.42GHz Mac G4 DP running OS X > > 10.4.11; I'm running the Second Life viewer on a 2GHz Mac G5 DP > > running OS X 10.5.6. They talk to each other on a gigabit ethernet > > network. The network works; I as I was too cheap to buy another > > monitor when I bought the G5, the G4 is running headless and I talk > > to it over SSH, VNC, AppleShare, HTTP, and OpenSim (mostly). > > > > I set the storage to use MySQL. When I look directly at the resulting > > database, tables and data that look okay are there. > > > > First the (mostly) good news. OpenSim seems to be (mostly) running. > > Here's what SL Help says... > > > > Second Life 1.22.11 (113976) Mar 6 2009 15:34:47 (Second Life > > Release Candidate) > > Release Notes > > You are at 256128.0, 256128.0, 25.0 in Infernosoft located at > > vroomvroom.inside.infernosoft.com (10.1.4.10:9000) > > OpenSimulator Server 0.6.4.9075 (OS ) ChilTasks:True PhysPrim:True > > Release Notes > > > > I can create and see all the basic shapes. Objects persist across log- > > ins. Objects persist across server restarts. > > Ambient sounds play. > > I can take a snapshot and save it to disk, but I cannot save it to > > inventory. ( see http://web.timberwoof.com/images/Snapshot_001.jpg ) > > (IF I try to save it to inventory, an icon shows up, but it does not > > load when I double click it.) > > I can create and manipulate objects but the only textures I can apply > > are plywood, blank, transparent, and the terrains. I can save them to > > my inventory and retrieve them from the inventory. > > > > Now the bad news. > > My avatar is a cloud. It cannot move forward or backward; it cannot fly. > > I cannot read the Welcome note or the Example Notecard: I double > > click the note in the inventory. The note window opens up but it only > > syas "Loading..." > > I cannot open any textures (except plywood, blank, transparent > > texture, and the terrains): when I double click a texture in the > > Inventory window, the texture window opens and displays "Dimensions 0x0" > > When I try to upload an image, everything "works" except that > > displaying the image results in a 0x0 image. > > I cannot edit terrain. Nothing happens to the terrain when I try. > > I cannot edit scripts in objects. Clicking "New Script" causes a > > script icon to appear in the object contents. But doubeclicking the > > script only results in a script wndow that says "Loading...". If I > > click "Reset", the object says "Primitive: Script running". > > > > In the OpenSim console I get zillions of errors that look ilke this: > > 14:45:41 - [CLIENT]: Dropped Malformed Packet due to > > MalformedDataException: at OpenMetaverse.Packets.AgentUpdatePacket > > +AgentDataBlock.FromBytes (System.Byte[] bytes, System.Int32& i) > > [0x00000] > > at OpenMetaverse.Packets.AgentUpdatePacket.FromBytes (System.Byte > > [] bytes, System.Int32& i, System.Int32& packetEnd, System.Byte[] > > zeroBuffer) [0x00000] > > at OpenSim.Framework.PacketPool.GetPacket (System.Byte[] bytes, > > System.Int32& packetEnd, System.Byte[] zeroBuffer) [0x00000] > > at OpenSim.Region.ClientStack.LindenUDP.LLUDPServer.OnReceivedData > > (IAsyncResult result) [0x00000] > > > > So somebody important is not talking to somebody else important. > > > > > > I tried RTFM but didn't get very far, > > http://opensimulator.org/wiki/ > > Troubleshooting#Networking_and_config_issues > > "If the client connects but the avatar can only spin in place and not > > move, then the sim is not correctly configured. It completed the > > initial login function, but packets are not being exchanged between > > the client and the sim, probably due to a network configuration error > > on the sim. " > > See OpenSim: Configuration > > http://opensimulator.org/wiki/OpenSim:Configuration > > "There is currently no text in this page, you can search for this > > page title in other pages or edit this page." > > (I guess I need to RTFC and then WTFM myself.) > > > > Here's my OpenSim.ini network configuration: > > [Network] > > http_listener_port = 9000 > > remoting_listener_port = 8895 > > default_location_x = 1000 > > default_location_y = 1000 > > > > ; ssl config: Experimental! The auto https config only really > > works definately on windows XP now > > ; you need a Cert Request/Signed pair installed in the MY store > > with the CN specified below > > ; you can use https on other platforms, but you'll need to > > configure the httpapi yourself for now > > http_listener_ssl = false ; Also create a SSL server > > http_listener_cn = "localhost" ; Use the cert with the common name > > http_listener_sslport = 9001 ; Use this port for SSL connections > > http_listener_ssl_cert = "" ; Currently unused, but will be used > > for OSHttpServer > > > > ; Uncomment below to enable llRemoteData/remote channels > > ; remoteDataPort = 20800 > > > > grid_server_url = "http://127.0.0.1:8001" ; *** > > grid_send_key = "null" > > grid_recv_key = "null" > > > > user_server_url = "http://127.0.0.1:8002" ; *** > > user_send_key = "null" > > user_recv_key = "null" > > > > asset_server_url = "http://127.0.0.1:8003" ; *** > > > > inventory_server_url = "http://127.0.0.1:8004" ; *** > > > > ; The MessagingServer is a companion of the UserServer. It uses > > ; user_send_key and user_recv_key, too > > messaging_server_url = "http://127.0.0.1:8006" ; *** > > > > > > Here's my /bin/Regions/default.xml > > <Root> > > <Config sim_UUID="830a8b94-d212-4708-a498-fa6947ffb0d5" > > sim_name="Infernosoft" sim_location_x="1000" sim_location_y="1000" > > internal_ip_address="10.1.4.10" internal_ip_port="9000" > > allow_alternate_ports="false" external_host_name="10.1.4.10" > > master_avatar_uuid="00000000-0000-0000-0000-000000000000" > > master_avatar_first="Timberwoof" master_avatar_last="Infernosoft" > > master_avatar_pass="********" > > lastmap_uuid="00000000-0000-0000-0000-000000000000" > > lastmap_refresh="1239300206" nonphysical_prim_max="0" > > physical_prim_max="0" clamp_prim_size="false" object_capacity="0" /> > > </Root> > > > > I tried changing this file's internal_ip_address="0.0.0.0" but the > > behavior is identical. > > > > I looked for files on the OpenSim server that would correspond to > > textures and a sound I "uploaded", but I could not find any. Where > > are they stored? (I found the assets folder, but that's not it.) > > _______________________________________________ > > Opensim-users mailing list > > [email protected] > > https://lists.berlios.de/mailman/listinfo/opensim-users > > > _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
