Try deleting the line corresponding to your avatar in the mysql "appearance" table ... That solved this problem for me a few days ago.
Regards, Ursula. Le 11 avr. 09 à 08:55, Frisby, Adam a écrit : > I have a funny feeling this probably won't be the last Endian issue > - but the reports are definitely appreciated in trying to get them > fixed. > > Adam > >> -----Original Message----- >> From: [email protected] [mailto:opensim-users- >> [email protected]] On Behalf Of Teravus Ovares >> Sent: Friday, 10 April 2009 8:30 PM >> To: [email protected] >> Subject: Re: [Opensim-users] networking gremlin? >> >> On this, it might be best to open up a Jira with libOMV at: >> http://jira.openmv.org/ >> >> Best Regards >> >> Teravus >> >> On 4/10/09, Teravus Ovares <[email protected]> wrote: >>> The following message: >>> "In the OpenSim console I get zillions of errors that look ilke >>> this: >>> 14:45:41 - [CLIENT]: Dropped Malformed Packet due to >>> MalformedDataException: at OpenMetaverse.Packets.AgentUpdatePacket >>> +AgentDataBlock.FromBytes (System.Byte[] bytes, System.Int32& i) >>> [0x00000] >>> at OpenMetaverse.Packets.AgentUpdatePacket.FromBytes (System.Byte >>> [] bytes, System.Int32& i, System.Int32& packetEnd, System.Byte[] >>> zeroBuffer) [0x00000] >>> at OpenSim.Framework.PacketPool.GetPacket (System.Byte[] bytes, >>> System.Int32& packetEnd, System.Byte[] zeroBuffer) [0x00000] >>> at OpenSim.Region.ClientStack.LindenUDP.LLUDPServer.OnReceivedData >>> (IAsyncResult result) [0x00000] >>> " >>> seems to be a result of some endian issues (libOMV) in a library >>> that >>> we use to process packets on the UDP connection. >>> >>> Best Regards >>> >>> Teravus >>> >>> >>> On 4/10/09, [email protected] <[email protected]> wrote: >>>> Hello! >>>> >>>> My name is Michael Roeder; I'm a software QA engineer and a former >>>> Linden. I've been poking at getting OpenSim running, and I've hit a >>>> snag. (Oh, dear, oh, dear, oh, dear! What will we do?!) >>>> >>>> I set up a build environment on a 1.42GHz Mac G4 DP running OS X >>>> 10.4.11; I'm running the Second Life viewer on a 2GHz Mac G5 DP >>>> running OS X 10.5.6. They talk to each other on a gigabit ethernet >>>> network. The network works; I as I was too cheap to buy another >>>> monitor when I bought the G5, the G4 is running headless and I talk >>>> to it over SSH, VNC, AppleShare, HTTP, and OpenSim (mostly). >>>> >>>> I set the storage to use MySQL. When I look directly at the >> resulting >>>> database, tables and data that look okay are there. >>>> >>>> First the (mostly) good news. OpenSim seems to be (mostly) running. >>>> Here's what SL Help says... >>>> >>>> Second Life 1.22.11 (113976) Mar 6 2009 15:34:47 (Second Life >>>> Release Candidate) >>>> Release Notes >>>> You are at 256128.0, 256128.0, 25.0 in Infernosoft located at >>>> vroomvroom.inside.infernosoft.com (10.1.4.10:9000) >>>> OpenSimulator Server 0.6.4.9075 (OS ) ChilTasks:True >> PhysPrim:True >>>> Release Notes >>>> >>>> I can create and see all the basic shapes. Objects persist across >> log- >>>> ins. Objects persist across server restarts. >>>> Ambient sounds play. >>>> I can take a snapshot and save it to disk, but I cannot save it to >>>> inventory. ( see http://web.timberwoof.com/images/Snapshot_001.jpg >> ) >>>> (IF I try to save it to inventory, an icon shows up, but it does >> not >>>> load when I double click it.) >>>> I can create and manipulate objects but the only textures I can >> apply >>>> are plywood, blank, transparent, and the terrains. I can save them >> to >>>> my inventory and retrieve them from the inventory. >>>> >>>> Now the bad news. >>>> My avatar is a cloud. It cannot move forward or backward; it cannot >> fly. >>>> I cannot read the Welcome note or the Example Notecard: I double >>>> click the note in the inventory. The note window opens up but it >> only >>>> syas "Loading..." >>>> I cannot open any textures (except plywood, blank, transparent >>>> texture, and the terrains): when I double click a texture in the >>>> Inventory window, the texture window opens and displays "Dimensions >> 0x0" >>>> When I try to upload an image, everything "works" except that >>>> displaying the image results in a 0x0 image. >>>> I cannot edit terrain. Nothing happens to the terrain when I try. >>>> I cannot edit scripts in objects. Clicking "New Script" causes a >>>> script icon to appear in the object contents. But doubeclicking the >>>> script only results in a script wndow that says "Loading...". If I >>>> click "Reset", the object says "Primitive: Script running". >>>> >>>> In the OpenSim console I get zillions of errors that look ilke >> this: >>>> 14:45:41 - [CLIENT]: Dropped Malformed Packet due to >>>> MalformedDataException: at >> OpenMetaverse.Packets.AgentUpdatePacket >>>> +AgentDataBlock.FromBytes (System.Byte[] bytes, System.Int32& i) >>>> [0x00000] >>>> at OpenMetaverse.Packets.AgentUpdatePacket.FromBytes (System.Byte >>>> [] bytes, System.Int32& i, System.Int32& packetEnd, System.Byte[] >>>> zeroBuffer) [0x00000] >>>> at OpenSim.Framework.PacketPool.GetPacket (System.Byte[] bytes, >>>> System.Int32& packetEnd, System.Byte[] zeroBuffer) [0x00000] >>>> at >> OpenSim.Region.ClientStack.LindenUDP.LLUDPServer.OnReceivedData >>>> (IAsyncResult result) [0x00000] >>>> >>>> So somebody important is not talking to somebody else important. >>>> >>>> >>>> I tried RTFM but didn't get very far, >>>> http://opensimulator.org/wiki/ >>>> Troubleshooting#Networking_and_config_issues >>>> "If the client connects but the avatar can only spin in place and >> not >>>> move, then the sim is not correctly configured. It completed the >>>> initial login function, but packets are not being exchanged between >>>> the client and the sim, probably due to a network configuration >> error >>>> on the sim. " >>>> See OpenSim: Configuration >>>> http://opensimulator.org/wiki/OpenSim:Configuration >>>> "There is currently no text in this page, you can search for this >>>> page title in other pages or edit this page." >>>> (I guess I need to RTFC and then WTFM myself.) >>>> >>>> Here's my OpenSim.ini network configuration: >>>> [Network] >>>> http_listener_port = 9000 >>>> remoting_listener_port = 8895 >>>> default_location_x = 1000 >>>> default_location_y = 1000 >>>> >>>> ; ssl config: Experimental! The auto https config only really >>>> works definately on windows XP now >>>> ; you need a Cert Request/Signed pair installed in the MY store >>>> with the CN specified below >>>> ; you can use https on other platforms, but you'll need to >>>> configure the httpapi yourself for now >>>> http_listener_ssl = false ; Also create a SSL server >>>> http_listener_cn = "localhost" ; Use the cert with the common >> name >>>> http_listener_sslport = 9001 ; Use this port for SSL >> connections >>>> http_listener_ssl_cert = "" ; Currently unused, but will be >> used >>>> for OSHttpServer >>>> >>>> ; Uncomment below to enable llRemoteData/remote channels >>>> ; remoteDataPort = 20800 >>>> >>>> grid_server_url = "http://127.0.0.1:8001" ; *** >>>> grid_send_key = "null" >>>> grid_recv_key = "null" >>>> >>>> user_server_url = "http://127.0.0.1:8002" ; *** >>>> user_send_key = "null" >>>> user_recv_key = "null" >>>> >>>> asset_server_url = "http://127.0.0.1:8003" ; *** >>>> >>>> inventory_server_url = "http://127.0.0.1:8004" ; *** >>>> >>>> ; The MessagingServer is a companion of the UserServer. It uses >>>> ; user_send_key and user_recv_key, too >>>> messaging_server_url = "http://127.0.0.1:8006" ; *** >>>> >>>> >>>> Here's my /bin/Regions/default.xml >>>> <Root> >>>> <Config sim_UUID="830a8b94-d212-4708-a498-fa6947ffb0d5" >>>> sim_name="Infernosoft" sim_location_x="1000" sim_location_y="1000" >>>> internal_ip_address="10.1.4.10" internal_ip_port="9000" >>>> allow_alternate_ports="false" external_host_name="10.1.4.10" >>>> master_avatar_uuid="00000000-0000-0000-0000-000000000000" >>>> master_avatar_first="Timberwoof" master_avatar_last="Infernosoft" >>>> master_avatar_pass="********" >>>> lastmap_uuid="00000000-0000-0000-0000-000000000000" >>>> lastmap_refresh="1239300206" nonphysical_prim_max="0" >>>> physical_prim_max="0" clamp_prim_size="false" object_capacity="0" >> /> >>>> </Root> >>>> >>>> I tried changing this file's internal_ip_address="0.0.0.0" but the >>>> behavior is identical. >>>> >>>> I looked for files on the OpenSim server that would correspond to >>>> textures and a sound I "uploaded", but I could not find any. Where >>>> are they stored? (I found the assets folder, but that's not it.) >>>> _______________________________________________ >>>> Opensim-users mailing list >>>> [email protected] >>>> https://lists.berlios.de/mailman/listinfo/opensim-users >>>> >>> >> _______________________________________________ >> Opensim-users mailing list >> [email protected] >> https://lists.berlios.de/mailman/listinfo/opensim-users > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users > _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
