I have been trying to isolate and analyse an edit bug for some time now.

I am finally convinced that it is really a bug and not something to do with my 
setup so I have submitted a mantis bug report:

http://opensimulator.org/mantis/view.php?id=4423

0004423: Editing of linked prims attached to an Avatar skull produces strange 
results
Description     This first appeared when editing prim hair, but produces 
similar results with any object that is attached to part of the head (e.g. 
nose, ear, mouth). After a series of edits (approx 10-15) the object (hair) 
becomes "phantom" and becomes invisible when edit mode is terminated. There 
appears to be no way to recover apart from rebuilding the object.

The actual symptoms vary, for example a pair of eyeglasses (attached to the 
nose) caused the AV's entire body to become invisible. The linked prims in 
another object was separated into the "top" prim (stayed attached to the head) 
while the rest of the object was moved a long way away!

The mode of the edits does not seem to matter, typically hair requires 
considerable "fitting" to the head to look right. This requires movement in X,Y 
and Z as well as rescaling.

The same problem has arisen when experimenting with hair color and texture 
however. 


Karen


      
_______________________________________________
Opensim-users mailing list
[email protected]
https://lists.berlios.de/mailman/listinfo/opensim-users

Reply via email to