Thanks Chris, Normally I do something similar, but then the object flys apart and most of it is lost in "never never land" it is hard to live with!
Hopefully it will get a high enough priority to get fixed sometime soon. Karen --- On Fri, 12/4/09, Chris Hart <[email protected]> wrote: > From: Chris Hart <[email protected]> > Subject: Re: [Opensim-users] Anyone else experience this? > To: [email protected] > Date: Friday, December 4, 2009, 12:28 PM > Yes I've experienced this myself - I > adopted a slightly different > technique as a mild workaround. > > Make a pose stand to hold the avatar still and fit the > prims around the > avatar - not as attachments, just regular prims on the sim. > When you're > happy that they are the right style, link, take a copy to > inventory > (actually leaving a copy of the prims floating in space). > > Now, rez another pose stand right next to the first (and > this is where > it's handy if you can run two clients and log in a clone). > Stand your > avatar on the second stand to attach the new attachments. > If you can run > two clients at once, stand your clone back on the first > stand. That way > you see where the attachments are supposed to go while > editing the > attachment position on the avatar on stand 2, who should be > wearing the > actual attachment. This should reduce the amount of > adjustment that > needs to be done while attached, and reduce the frequency > of the > Invisible Avatar Syndrome. > > And don't forget to detach and reattach when done :) > > Hope this helps, > Chris > > > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] > On Behalf Of Karen Palen > Sent: 04 December 2009 5:41 PM > To: [email protected] > Subject: [Opensim-users] Anyone else experience this? > > I have been trying to isolate and analyse an edit bug for > some time now. > > I am finally convinced that it is really a bug and not > something to do > with my setup so I have submitted a mantis bug report: > > http://opensimulator.org/mantis/view.php?id=4423 > > 0004423: Editing of linked prims attached to an Avatar > skull produces > strange results > Description This first appeared when > editing prim hair, but produces > similar results with any object that is attached to part of > the head > (e.g. nose, ear, mouth). After a series of edits (approx > 10-15) the > object (hair) becomes "phantom" and becomes invisible when > edit mode is > terminated. There appears to be no way to recover apart > from rebuilding > the object. > > The actual symptoms vary, for example a pair of eyeglasses > (attached to > the nose) caused the AV's entire body to become invisible. > The linked > prims in another object was separated into the "top" prim > (stayed > attached to the head) while the rest of the object was > moved a long way > away! > > The mode of the edits does not seem to matter, typically > hair requires > considerable "fitting" to the head to look right. This > requires movement > in X,Y and Z as well as rescaling. > > The same problem has arisen when experimenting with hair > color and > texture however. > > > Karen > > > > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users > > No virus found in this incoming message. > Checked by AVG - www.avg.com > Version: 9.0.709 / Virus Database: 270.14.91/2541 - Release > Date: > 12/04/09 07:32:00 > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users > _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
