Yes, Karen, this is a bug; it's a well known bug, but is rather low on the
list of priorities at present.

Cheers

On Fri, Dec 4, 2009 at 11:41 AM, Karen Palen <[email protected]> wrote:

> I have been trying to isolate and analyse an edit bug for some time now.
>
> I am finally convinced that it is really a bug and not something to do with
> my setup so I have submitted a mantis bug report:
>
> http://opensimulator.org/mantis/view.php?id=4423
>
> 0004423: Editing of linked prims attached to an Avatar skull produces
> strange results
> Description     This first appeared when editing prim hair, but produces
> similar results with any object that is attached to part of the head (e.g.
> nose, ear, mouth). After a series of edits (approx 10-15) the object (hair)
> becomes "phantom" and becomes invisible when edit mode is terminated. There
> appears to be no way to recover apart from rebuilding the object.
>
> The actual symptoms vary, for example a pair of eyeglasses (attached to the
> nose) caused the AV's entire body to become invisible. The linked prims in
> another object was separated into the "top" prim (stayed attached to the
> head) while the rest of the object was moved a long way away!
>
> The mode of the edits does not seem to matter, typically hair requires
> considerable "fitting" to the head to look right. This requires movement in
> X,Y and Z as well as rescaling.
>
> The same problem has arisen when experimenting with hair color and texture
> however.
>
>
> Karen
>
>
>
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> [email protected]
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>



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