Yes, Karen, this is a bug; it's a well known bug, but is rather low on the list of priorities at present.
Cheers On Fri, Dec 4, 2009 at 11:41 AM, Karen Palen <[email protected]> wrote: > I have been trying to isolate and analyse an edit bug for some time now. > > I am finally convinced that it is really a bug and not something to do with > my setup so I have submitted a mantis bug report: > > http://opensimulator.org/mantis/view.php?id=4423 > > 0004423: Editing of linked prims attached to an Avatar skull produces > strange results > Description This first appeared when editing prim hair, but produces > similar results with any object that is attached to part of the head (e.g. > nose, ear, mouth). After a series of edits (approx 10-15) the object (hair) > becomes "phantom" and becomes invisible when edit mode is terminated. There > appears to be no way to recover apart from rebuilding the object. > > The actual symptoms vary, for example a pair of eyeglasses (attached to the > nose) caused the AV's entire body to become invisible. The linked prims in > another object was separated into the "top" prim (stayed attached to the > head) while the rest of the object was moved a long way away! > > The mode of the edits does not seem to matter, typically hair requires > considerable "fitting" to the head to look right. This requires movement in > X,Y and Z as well as rescaling. > > The same problem has arisen when experimenting with hair color and texture > however. > > > Karen > > > > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users > -- =================================== http://osgrid.org http://del.icio.us/SPQR http://twitter.com/jstallings2 http://www.linkedin.com/pub/5/770/a49
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