Yes I've experienced this myself - I adopted a slightly different technique as a mild workaround.
Make a pose stand to hold the avatar still and fit the prims around the avatar - not as attachments, just regular prims on the sim. When you're happy that they are the right style, link, take a copy to inventory (actually leaving a copy of the prims floating in space). Now, rez another pose stand right next to the first (and this is where it's handy if you can run two clients and log in a clone). Stand your avatar on the second stand to attach the new attachments. If you can run two clients at once, stand your clone back on the first stand. That way you see where the attachments are supposed to go while editing the attachment position on the avatar on stand 2, who should be wearing the actual attachment. This should reduce the amount of adjustment that needs to be done while attached, and reduce the frequency of the Invisible Avatar Syndrome. And don't forget to detach and reattach when done :) Hope this helps, Chris -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Karen Palen Sent: 04 December 2009 5:41 PM To: [email protected] Subject: [Opensim-users] Anyone else experience this? I have been trying to isolate and analyse an edit bug for some time now. I am finally convinced that it is really a bug and not something to do with my setup so I have submitted a mantis bug report: http://opensimulator.org/mantis/view.php?id=4423 0004423: Editing of linked prims attached to an Avatar skull produces strange results Description This first appeared when editing prim hair, but produces similar results with any object that is attached to part of the head (e.g. nose, ear, mouth). After a series of edits (approx 10-15) the object (hair) becomes "phantom" and becomes invisible when edit mode is terminated. There appears to be no way to recover apart from rebuilding the object. The actual symptoms vary, for example a pair of eyeglasses (attached to the nose) caused the AV's entire body to become invisible. The linked prims in another object was separated into the "top" prim (stayed attached to the head) while the rest of the object was moved a long way away! The mode of the edits does not seem to matter, typically hair requires considerable "fitting" to the head to look right. This requires movement in X,Y and Z as well as rescaling. The same problem has arisen when experimenting with hair color and texture however. Karen _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.709 / Virus Database: 270.14.91/2541 - Release Date: 12/04/09 07:32:00 _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
