On Tue, 2010-08-10 at 08:56 -0600, Marcus Llewellyn wrote: > If you follow that tutorial, you should get pretty close. All you'll > need to do is export the L3DT heightmap to r32 files sliced to 256x256 > pixels in size, and then load each one into the appropriate OpenSim > region with the console.
The question I've always had here is how to scale the image? The region is 256x256 pixels, but does a real world landscape need to be scaled to 1 inch per pixel, 1 foot per pixel, 1 meter per pixel, one mile per pixel, one kilometer per pixel, ....? I would like to create a virtual representation of a real property about 2 miles square. What would be a reasonable scaling for this? How many regions would I need to make this work? - Wayde _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
