WQow two miles... Lets see. Like I told the list in my last post
haven't had much sleep lately. But 2 miles in meters is 3218.688.
Divided by 256m regions is 12.573. You can't run a part of a region, so
you have to round up to 13. Since you said two miles square it mean you
want a two mile by two mile, so that is 13 regions by 13 regions. So,
169 regions? Yikes..
OR did my lack of sleep go way off someplace?
wallen wrote:
On Tue, 2010-08-10 at 08:56 -0600, Marcus Llewellyn wrote:
If you follow that tutorial, you should get pretty close. All you'll
need to do is export the L3DT heightmap to r32 files sliced to 256x256
pixels in size, and then load each one into the appropriate OpenSim
region with the console.
The question I've always had here is how to scale the image? The region
is 256x256 pixels, but does a real world landscape need to be scaled to
1 inch per pixel, 1 foot per pixel, 1 meter per pixel, one mile per
pixel, one kilometer per pixel, ....?
I would like to create a virtual representation of a real property about
2 miles square. What would be a reasonable scaling for this? How many
regions would I need to make this work?
- Wayde
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