On 27/11/10 04:19, Chris wrote:
Built on the latest code for 0.6.9 and tried an IAR save... It reported back a 
few random objects in my inventory that I
managed to find using the search by UUID feature in the viewer I'm using. What 
puzzles me is I have these objects rezzed
out in my regions and saving an OAR of these regions with those objects works 
perfectly fine. For instance, one of the
said object UUID's refers to a house that I built a while back (OS 0.6.7 I 
believe). Nothing big I don't think lol or
fancy; 136 prims and not using any textures larger than 1024x1024 (I don't know 
if it's possible to use textures larger
than this anyway) and never had a problem including this object in the IAR up 
until recently.

I've also transferred the offending objects to a newly created avatar and tried 
saving an IAR off that avatar and it had
no problem. So I am not sure if it's a matter of an insanely huge asset that is 
holding it up... However, when I do
manage to sucessfully save the IAR, the resulting file is around 800-ish megs. 
Is it possible that the av's inventory is
just too large in general? Or perhaps, relating to a question I asked a little 
while back, could deeply nested folders
(or just too many folders) be the culprit?

i.e. My Inventory
Folder 1
Folder 2
Folder 3
Folder 4
etc.

800 mb is a massive size for an IAR so I suspect that it's simply your huge inventory that's causing the problem. Even very deep nests of directories shouldn't be an issue.

You might want to try untarring the IAR (it's an ordinary tar.gz) and seeing if there's any one particular asset which is surprisingly big.




On 11/26/2010 7:42 PM, Chris wrote:
Alright, will do that. Thank you!
I posted a mantis on this http://opensimulator.org/mantis/view.php?id=5238

Will report on my findings soon =)

On 11/26/2010 6:57 PM, Justin Clark-Casey wrote:
It looks like OpenSim is somehow running out of memory during a search and 
replace operation. I should think that the
same problem would exist on 0.7.0.2 and master.

The only thing I can think of is that one of your assets is absolutely huge, 
much bigger than could be reasonably
expected.

I patched 0.6.9-post-fixes (and master, 0.7-post-fixes) to log on the console 
which asset causes the problem. If you
can build 0.6.9-post-fixes from source then I suggest that you try this and 
then look in the database to see if
there's anything unusual about that asset (e.g. if it's very very large).

Otherwise, I'm afraid you will have to wait until 0.7.1 is released before you 
can get this information.

On 25/11/10 05:29, Chris wrote:
That is odd because I'm not actually running OpenSim from any directory with "New 
Folder" in it... This is the path I'm
running from: C:\Documents and Settings\Chris\Desktop\OpenSim\OS 069 Post 
Fixes\bin

This is OpenSim 0.6.9 Post-Fixes I am using; Since the latest stable is 0.7.0.2 
should I still file a Mantis report on
it? Thank you! =)

On 11/24/2010 5:33 PM, Justin Clark-Casey wrote:
On 23/11/10 23:49, Chris wrote:
Hi all. I've recently been getting 'System.OutOfMemoryException' errors when I 
attempt to save my avatar's entire
inventory with the Inventory Archiver. It will go through the usual process of 
finding the directories to archive and
after it finds so many it will give me that exception and then terminate the 
IAR job (usually before it ever
reaches the
assets stage). I usually have to restart the server several times (and try to 
save an IAR each time) in order to
get it
to save the IAR successfully.

I have checked to make sure that I am not running out of RAM (still have ~1.5 
gigs free while every thing is up and
running and IAR is being saved) or Virtual Memory/Page File when I attempt this 
and I have plenty of HD space
where I am
saving the IAR so I am at a loss as to why this is happening all of a sudden. I 
did notice something strange in the
exception message that I received and that is the fact that it seems to be trying to 
access "New Folder" on my
desktop
when there isn't a directory on my desktop called "New Folder" and I didn't 
direct it to save to New Folder either
(I am
saving to C:\inventory.iar btw)

This is strange. Could you open a Mantis bug report and put this information 
there, along with the exact version
number or Git revision of OpenSim that you're using.

From the stack trace, you're running OpenSim from the path

"c:\Documents and Settings\Chris\Desktop\New Folder"

which I imagine is where "New Folder" is coming from.


Any suggestions or insight would be much appreciated =)

Exception:
2010-11-23 00:13:27,406 ERROR - OpenSim.Application Command error: 
System.OutOfMemoryException: Exception

of type 'System.OutOfMemoryException' was thrown.
at System.String.Replace(String oldValue, String newValue)
at 
OpenSim.Region.Framework.Scenes.Serialization.SceneObjectSerializer.FromOriginalXmlFormat(UUID

fromUserInventoryItemID, String xmlData) in c:\Documents and 
Settings\Chris\Desktop\New

Folder\OpenSim\Region\Framework\Scenes\Serialization\SceneObjectSerializer.cs:line
 69
at 
OpenSim.Region.Framework.Scenes.Serialization.SceneObjectSerializer.FromOriginalXmlFormat(String

serialization) in c:\Documents and Settings\Chris\Desktop\New

Folder\OpenSim\Region\Framework\Scenes\Serialization\SceneObjectSerializer.cs:line
 55
at OpenSim.Region.Framework.Scenes.UuidGatherer.GetSceneObjectAssetUuids(UUID 
sceneObjectUuid,

IDictionary`2 assetUuids) in c:\Documents and Settings\Chris\Desktop\New

Folder\OpenSim\Region\Framework\Scenes\UuidGatherer.cs:line 280
at OpenSim.Region.Framework.Scenes.UuidGatherer.GatherAssetUuids(UUID 
assetUuid, AssetType assetType,

IDictionary`2 assetUuids) in c:\Documents and Settings\Chris\Desktop\New

Folder\OpenSim\Region\Framework\Scenes\UuidGatherer.cs:line 105
at

OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.InventoryArchiveWriteRequest.SaveInvItem(InventoryIt

emBase inventoryItem, String path) in c:\Documents and 
Settings\Chris\Desktop\New

Folder\OpenSim\Region\CoreModules\Avatar\Inventory\Archiver\InventoryArchiveWriteRequest.cs:line
 156
at

OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.InventoryArchiveWriteRequest.SaveInvFolder(Inventory

FolderBase inventoryFolder, String path, Boolean saveThisFolderItself) in 
c:\Documents and

Settings\Chris\Desktop\New

Folder\OpenSim\Region\CoreModules\Avatar\Inventory\Archiver\InventoryArchiveWriteRequest.cs:line
 207
at

OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.InventoryArchiveWriteRequest.SaveInvFolder(Inventory

FolderBase inventoryFolder, String path, Boolean saveThisFolderItself) in 
c:\Documents and

Settings\Chris\Desktop\New

Folder\OpenSim\Region\CoreModules\Avatar\Inventory\Archiver\InventoryArchiveWriteRequest.cs:line
 202
at

OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.InventoryArchiveWriteRequest.SaveInvFolder(Inventory

FolderBase inventoryFolder, String path, Boolean saveThisFolderItself) in 
c:\Documents and

Settings\Chris\Desktop\New

Folder\OpenSim\Region\CoreModules\Avatar\Inventory\Archiver\InventoryArchiveWriteRequest.cs:line
 202
at 
OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.InventoryArchiveWriteRequest.Execute()
 in

c:\Documents and Settings\Chris\Desktop\New

Folder\OpenSim\Region\CoreModules\Avatar\Inventory\Archiver\InventoryArchiveWriteRequest.cs:line
 303
at 
OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.InventoryArchiverModule.ArchiveInventory(Guid

id, String firstName, String lastName, String invPath, String pass, String 
savePath) in c:\Documents and

Settings\Chris\Desktop\New

Folder\OpenSim\Region\CoreModules\Avatar\Inventory\Archiver\InventoryArchiverModule.cs:line
 174
at

OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.InventoryArchiverModule.HandleSaveInvConsoleCommand(

String module, String[] cmdparams) in c:\Documents and 
Settings\Chris\Desktop\New

Folder\OpenSim\Region\CoreModules\Avatar\Inventory\Archiver\InventoryArchiverModule.cs:line
 341
at OpenSim.Framework.Console.Commands.Resolve(String[] cmd) in c:\Documents and

Settings\Chris\Desktop\New 
Folder\OpenSim\Framework\Console\CommandConsole.cs:line 364
at OpenSim.Framework.Console.LocalConsole.ReadLine(String p, Boolean isCommand, 
Boolean e) in

c:\Documents and Settings\Chris\Desktop\New 
Folder\OpenSim\Framework\Console\LocalConsole.cs:line 473
at OpenSim.Framework.Console.CommandConsole.Prompt() in c:\Documents and 
Settings\Chris\Desktop\New

Folder\OpenSim\Framework\Console\CommandConsole.cs:line 583
at OpenSim.Application.Main(String[] args) in c:\Documents and 
Settings\Chris\Desktop\New

Folder\OpenSim\Region\Application\Application.cs:line 165
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--
Justin Clark-Casey (justincc)
http://justincc.org
http://twitter.com/justincc
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