Hmm will give that a try and see if there's anything that might be
holding it up. I did notice something however, and I put it in as a note
on the Mantis i filed on it, but:
On a whim I tried disabling XEngine by setting Enabled = false in that
section of OpenSim.ini restarted the server and then attempted an IAR
save. It went without a hitch; I was able to save an IAR of that avatar
multiple times with no problem. Re-enabled XEngine and tried an IAR save
and I get the red flood of text in the middle of its folder search
telling me it's out of memory. Disabled XEngine again just to be sure
and surely enough it was able to save my IAR no problem.
Thank you for the suggestions =)
On 11/29/2010 10:35 PM, Justin Clark-Casey wrote:
On 27/11/10 04:19, Chris wrote:
Built on the latest code for 0.6.9 and tried an IAR save... It
reported back a few random objects in my inventory that I
managed to find using the search by UUID feature in the viewer I'm
using. What puzzles me is I have these objects rezzed
out in my regions and saving an OAR of these regions with those
objects works perfectly fine. For instance, one of the
said object UUID's refers to a house that I built a while back (OS
0.6.7 I believe). Nothing big I don't think lol or
fancy; 136 prims and not using any textures larger than 1024x1024 (I
don't know if it's possible to use textures larger
than this anyway) and never had a problem including this object in
the IAR up until recently.
I've also transferred the offending objects to a newly created avatar
and tried saving an IAR off that avatar and it had
no problem. So I am not sure if it's a matter of an insanely huge
asset that is holding it up... However, when I do
manage to sucessfully save the IAR, the resulting file is around
800-ish megs. Is it possible that the av's inventory is
just too large in general? Or perhaps, relating to a question I asked
a little while back, could deeply nested folders
(or just too many folders) be the culprit?
i.e. My Inventory
Folder 1
Folder 2
Folder 3
Folder 4
etc.
800 mb is a massive size for an IAR so I suspect that it's simply your
huge inventory that's causing the problem. Even very deep nests of
directories shouldn't be an issue.
You might want to try untarring the IAR (it's an ordinary tar.gz) and
seeing if there's any one particular asset which is surprisingly big.
On 11/26/2010 7:42 PM, Chris wrote:
Alright, will do that. Thank you!
I posted a mantis on this
http://opensimulator.org/mantis/view.php?id=5238
Will report on my findings soon =)
On 11/26/2010 6:57 PM, Justin Clark-Casey wrote:
It looks like OpenSim is somehow running out of memory during a
search and replace operation. I should think that the
same problem would exist on 0.7.0.2 and master.
The only thing I can think of is that one of your assets is
absolutely huge, much bigger than could be reasonably
expected.
I patched 0.6.9-post-fixes (and master, 0.7-post-fixes) to log on
the console which asset causes the problem. If you
can build 0.6.9-post-fixes from source then I suggest that you try
this and then look in the database to see if
there's anything unusual about that asset (e.g. if it's very very
large).
Otherwise, I'm afraid you will have to wait until 0.7.1 is released
before you can get this information.
On 25/11/10 05:29, Chris wrote:
That is odd because I'm not actually running OpenSim from any
directory with "New Folder" in it... This is the path I'm
running from: C:\Documents and Settings\Chris\Desktop\OpenSim\OS
069 Post Fixes\bin
This is OpenSim 0.6.9 Post-Fixes I am using; Since the latest
stable is 0.7.0.2 should I still file a Mantis report on
it? Thank you! =)
On 11/24/2010 5:33 PM, Justin Clark-Casey wrote:
On 23/11/10 23:49, Chris wrote:
Hi all. I've recently been getting 'System.OutOfMemoryException'
errors when I attempt to save my avatar's entire
inventory with the Inventory Archiver. It will go through the
usual process of finding the directories to archive and
after it finds so many it will give me that exception and then
terminate the IAR job (usually before it ever
reaches the
assets stage). I usually have to restart the server several
times (and try to save an IAR each time) in order to
get it
to save the IAR successfully.
I have checked to make sure that I am not running out of RAM
(still have ~1.5 gigs free while every thing is up and
running and IAR is being saved) or Virtual Memory/Page File when
I attempt this and I have plenty of HD space
where I am
saving the IAR so I am at a loss as to why this is happening all
of a sudden. I did notice something strange in the
exception message that I received and that is the fact that it
seems to be trying to access "New Folder" on my
desktop
when there isn't a directory on my desktop called "New Folder"
and I didn't direct it to save to New Folder either
(I am
saving to C:\inventory.iar btw)
This is strange. Could you open a Mantis bug report and put this
information there, along with the exact version
number or Git revision of OpenSim that you're using.
From the stack trace, you're running OpenSim from the path
"c:\Documents and Settings\Chris\Desktop\New Folder"
which I imagine is where "New Folder" is coming from.
Any suggestions or insight would be much appreciated =)
Exception:
2010-11-23 00:13:27,406 ERROR - OpenSim.Application Command
error: System.OutOfMemoryException: Exception
of type 'System.OutOfMemoryException' was thrown.
at System.String.Replace(String oldValue, String newValue)
at
OpenSim.Region.Framework.Scenes.Serialization.SceneObjectSerializer.FromOriginalXmlFormat(UUID
fromUserInventoryItemID, String xmlData) in c:\Documents and
Settings\Chris\Desktop\New
Folder\OpenSim\Region\Framework\Scenes\Serialization\SceneObjectSerializer.cs:line
69
at
OpenSim.Region.Framework.Scenes.Serialization.SceneObjectSerializer.FromOriginalXmlFormat(String
serialization) in c:\Documents and Settings\Chris\Desktop\New
Folder\OpenSim\Region\Framework\Scenes\Serialization\SceneObjectSerializer.cs:line
55
at
OpenSim.Region.Framework.Scenes.UuidGatherer.GetSceneObjectAssetUuids(UUID
sceneObjectUuid,
IDictionary`2 assetUuids) in c:\Documents and
Settings\Chris\Desktop\New
Folder\OpenSim\Region\Framework\Scenes\UuidGatherer.cs:line 280
at
OpenSim.Region.Framework.Scenes.UuidGatherer.GatherAssetUuids(UUID
assetUuid, AssetType assetType,
IDictionary`2 assetUuids) in c:\Documents and
Settings\Chris\Desktop\New
Folder\OpenSim\Region\Framework\Scenes\UuidGatherer.cs:line 105
at
OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.InventoryArchiveWriteRequest.SaveInvItem(InventoryIt
emBase inventoryItem, String path) in c:\Documents and
Settings\Chris\Desktop\New
Folder\OpenSim\Region\CoreModules\Avatar\Inventory\Archiver\InventoryArchiveWriteRequest.cs:line
156
at
OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.InventoryArchiveWriteRequest.SaveInvFolder(Inventory
FolderBase inventoryFolder, String path, Boolean
saveThisFolderItself) in c:\Documents and
Settings\Chris\Desktop\New
Folder\OpenSim\Region\CoreModules\Avatar\Inventory\Archiver\InventoryArchiveWriteRequest.cs:line
207
at
OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.InventoryArchiveWriteRequest.SaveInvFolder(Inventory
FolderBase inventoryFolder, String path, Boolean
saveThisFolderItself) in c:\Documents and
Settings\Chris\Desktop\New
Folder\OpenSim\Region\CoreModules\Avatar\Inventory\Archiver\InventoryArchiveWriteRequest.cs:line
202
at
OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.InventoryArchiveWriteRequest.SaveInvFolder(Inventory
FolderBase inventoryFolder, String path, Boolean
saveThisFolderItself) in c:\Documents and
Settings\Chris\Desktop\New
Folder\OpenSim\Region\CoreModules\Avatar\Inventory\Archiver\InventoryArchiveWriteRequest.cs:line
202
at
OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.InventoryArchiveWriteRequest.Execute()
in
c:\Documents and Settings\Chris\Desktop\New
Folder\OpenSim\Region\CoreModules\Avatar\Inventory\Archiver\InventoryArchiveWriteRequest.cs:line
303
at
OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.InventoryArchiverModule.ArchiveInventory(Guid
id, String firstName, String lastName, String invPath, String
pass, String savePath) in c:\Documents and
Settings\Chris\Desktop\New
Folder\OpenSim\Region\CoreModules\Avatar\Inventory\Archiver\InventoryArchiverModule.cs:line
174
at
OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.InventoryArchiverModule.HandleSaveInvConsoleCommand(
String module, String[] cmdparams) in c:\Documents and
Settings\Chris\Desktop\New
Folder\OpenSim\Region\CoreModules\Avatar\Inventory\Archiver\InventoryArchiverModule.cs:line
341
at OpenSim.Framework.Console.Commands.Resolve(String[] cmd) in
c:\Documents and
Settings\Chris\Desktop\New
Folder\OpenSim\Framework\Console\CommandConsole.cs:line 364
at OpenSim.Framework.Console.LocalConsole.ReadLine(String p,
Boolean isCommand, Boolean e) in
c:\Documents and Settings\Chris\Desktop\New
Folder\OpenSim\Framework\Console\LocalConsole.cs:line 473
at OpenSim.Framework.Console.CommandConsole.Prompt() in
c:\Documents and Settings\Chris\Desktop\New
Folder\OpenSim\Framework\Console\CommandConsole.cs:line 583
at OpenSim.Application.Main(String[] args) in c:\Documents and
Settings\Chris\Desktop\New
Folder\OpenSim\Region\Application\Application.cs:line 165
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