Face texture doesn't actually refer to a body's face here - it's a term used for the different textures contained within a TextureEntry.

btw, Fritigern has discovered the first bug in the NPC stuff which is that when you load a new appearance, the old attachments don't go away. Will have to fix this next week.

On 12/08/11 10:07, Ai Austin wrote:
Good stuff Justin and Dave.

A question on the NPC save appearance function and a comment I see in one of 
the commits about not saving the face
texture along with other baked textures... it made me wonder... If a Hypergrid 
travelling avatar is the subject of the
clone will the saving mechanism you now have in place work after they leave the 
area/grid? I guess that applies to their
attachments as well as the face texture which is assumed to already be 
permanent stored.

 > When saving appearance, only save the baked textures, not the other
 > face textures (which are already stored permanently)



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