Face texture doesn't actually refer to a body's face here - it's a term used for the different textures contained within
a TextureEntry.
btw, Fritigern has discovered the first bug in the NPC stuff which is that when you load a new appearance, the old
attachments don't go away. Will have to fix this next week.
On 12/08/11 10:07, Ai Austin wrote:
Good stuff Justin and Dave.
A question on the NPC save appearance function and a comment I see in one of
the commits about not saving the face
texture along with other baked textures... it made me wonder... If a Hypergrid
travelling avatar is the subject of the
clone will the saving mechanism you now have in place work after they leave the
area/grid? I guess that applies to their
attachments as well as the face texture which is assumed to already be
permanent stored.
> When saving appearance, only save the baked textures, not the other
> face textures (which are already stored permanently)
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Justin Clark-Casey (justincc)
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