Thanks, Justin. This is something I will definitely be experimenting with, then. I love a good combat RP and NPC's add a whole 'nother level to a sim.
On 8/12/11, Justin Clark-Casey <[email protected]> wrote: > Face texture doesn't actually refer to a body's face here - it's a term used > for the different textures contained within > a TextureEntry. > > btw, Fritigern has discovered the first bug in the NPC stuff which is that > when you load a new appearance, the old > attachments don't go away. Will have to fix this next week. > > On 12/08/11 10:07, Ai Austin wrote: >> Good stuff Justin and Dave. >> >> A question on the NPC save appearance function and a comment I see in one >> of the commits about not saving the face >> texture along with other baked textures... it made me wonder... If a >> Hypergrid travelling avatar is the subject of the >> clone will the saving mechanism you now have in place work after they >> leave the area/grid? I guess that applies to their >> attachments as well as the face texture which is assumed to already be >> permanent stored. >> >> > When saving appearance, only save the baked textures, not the other >> > face textures (which are already stored permanently) >> >> >> >> _______________________________________________ >> Opensim-users mailing list >> [email protected] >> https://lists.berlios.de/mailman/listinfo/opensim-users >> > > > -- > Justin Clark-Casey (justincc) > http://justincc.org/blog > http://twitter.com/justincc > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users > _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
