*pictures one of those old MGM movies where there are thousands of slaves building the pyramids* *laughs*
On 8/12/11, InuYasha Meiji <[email protected]> wrote: > I can't wait to give this a try once I finally get ossearch to work. At > the moment I seem to be stuck like most others. > > But I think this is a great way to make something like a small village > look lived in, when a lack of bandwidth only allows about t12 people on > from the outside world without being too laggy. I am hoping this can be > used to, on schedule people will get up and do daily activities that can > be seen by visiting real users. > > An example of me. I want two people to get up in the morning and go to > the village sugar mill and while one appears to place sugar came into > the mill that crushes the canes into a large trough, while the other > leads a large OX hooked to a large arm and walks it around a large > circle to turn the grinders. When finished they will take the large > troth back to where it gets boiled off to make the sugar used in the > Ryukyu Kingdom during the time of King Sho Nei. > > And hoping I can have many others doing their parts to keep the village > going. Sort of a living museum, NPCs would be great if I get get them > to function in this manner. That for all the dreams. > > Your Friend, InuYasha. > > > > On 8/12/2011 8:43 PM, Justin Clark-Casey wrote: >> Face texture doesn't actually refer to a body's face here - it's a >> term used for the different textures contained within a TextureEntry. >> >> btw, Fritigern has discovered the first bug in the NPC stuff which is >> that when you load a new appearance, the old attachments don't go >> away. Will have to fix this next week. >> >> On 12/08/11 10:07, Ai Austin wrote: >>> Good stuff Justin and Dave. >>> >>> A question on the NPC save appearance function and a comment I see in >>> one of the commits about not saving the face >>> texture along with other baked textures... it made me wonder... If a >>> Hypergrid travelling avatar is the subject of the >>> clone will the saving mechanism you now have in place work after they >>> leave the area/grid? I guess that applies to their >>> attachments as well as the face texture which is assumed to already >>> be permanent stored. >>> >>> > When saving appearance, only save the baked textures, not the other >>> > face textures (which are already stored permanently) >>> >>> >>> >>> _______________________________________________ >>> Opensim-users mailing list >>> [email protected] >>> https://lists.berlios.de/mailman/listinfo/opensim-users >>> >> >> > > > -- > ________________________________________________________________ > Opensim User: Standalone Grid on Version 0.7.1.1 with 49 Regions > on Windows 7, 64-bit. Phenom 9500 2.2 ghz Quad Core, Terabyte Hard > Drive, 8gig DDR2 RAM. Used XAMPP to load PHP Version 5.3.0, Apache > and MySQL 5.1.41-community edition. Modules not yet successful > ________________________________________________________________ > > _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
