I can't wait to give this a try once I finally get ossearch to work. At the moment I seem to be stuck like most others.

But I think this is a great way to make something like a small village look lived in, when a lack of bandwidth only allows about t12 people on from the outside world without being too laggy. I am hoping this can be used to, on schedule people will get up and do daily activities that can be seen by visiting real users.

An example of me. I want two people to get up in the morning and go to the village sugar mill and while one appears to place sugar came into the mill that crushes the canes into a large trough, while the other leads a large OX hooked to a large arm and walks it around a large circle to turn the grinders. When finished they will take the large troth back to where it gets boiled off to make the sugar used in the Ryukyu Kingdom during the time of King Sho Nei.

And hoping I can have many others doing their parts to keep the village going. Sort of a living museum, NPCs would be great if I get get them to function in this manner. That for all the dreams.

Your Friend, InuYasha.



On 8/12/2011 8:43 PM, Justin Clark-Casey wrote:
Face texture doesn't actually refer to a body's face here - it's a term used for the different textures contained within a TextureEntry.

btw, Fritigern has discovered the first bug in the NPC stuff which is that when you load a new appearance, the old attachments don't go away. Will have to fix this next week.

On 12/08/11 10:07, Ai Austin wrote:
Good stuff Justin and Dave.

A question on the NPC save appearance function and a comment I see in one of the commits about not saving the face texture along with other baked textures... it made me wonder... If a Hypergrid travelling avatar is the subject of the clone will the saving mechanism you now have in place work after they leave the area/grid? I guess that applies to their attachments as well as the face texture which is assumed to already be permanent stored.

> When saving appearance, only save the baked textures, not the other
> face textures (which are already stored permanently)



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