I can't wait to give this a try once I finally get ossearch to work. At
the moment I seem to be stuck like most others.
But I think this is a great way to make something like a small village
look lived in, when a lack of bandwidth only allows about t12 people on
from the outside world without being too laggy. I am hoping this can be
used to, on schedule people will get up and do daily activities that can
be seen by visiting real users.
An example of me. I want two people to get up in the morning and go to
the village sugar mill and while one appears to place sugar came into
the mill that crushes the canes into a large trough, while the other
leads a large OX hooked to a large arm and walks it around a large
circle to turn the grinders. When finished they will take the large
troth back to where it gets boiled off to make the sugar used in the
Ryukyu Kingdom during the time of King Sho Nei.
And hoping I can have many others doing their parts to keep the village
going. Sort of a living museum, NPCs would be great if I get get them
to function in this manner. That for all the dreams.
Your Friend, InuYasha.
On 8/12/2011 8:43 PM, Justin Clark-Casey wrote:
Face texture doesn't actually refer to a body's face here - it's a
term used for the different textures contained within a TextureEntry.
btw, Fritigern has discovered the first bug in the NPC stuff which is
that when you load a new appearance, the old attachments don't go
away. Will have to fix this next week.
On 12/08/11 10:07, Ai Austin wrote:
Good stuff Justin and Dave.
A question on the NPC save appearance function and a comment I see in
one of the commits about not saving the face
texture along with other baked textures... it made me wonder... If a
Hypergrid travelling avatar is the subject of the
clone will the saving mechanism you now have in place work after they
leave the area/grid? I guess that applies to their
attachments as well as the face texture which is assumed to already
be permanent stored.
> When saving appearance, only save the baked textures, not the other
> face textures (which are already stored permanently)
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