Ah okay, I filed a mantis here
http://opensimulator.org/mantis/view.php?id=5872
I did attempt to fix this in SensorRepeat.cs at line 452
from && !npcModule.GetNPC(presence.UUID, presence.Scene).SenseAsAgent
to && npcModule.GetNPC(presence.UUID, presence.Scene).SenseAsAgent
With minimal testing this appears to work (sensors pick up on the NPC
now) and I don't see the NullReferenceException anymore.
However I am not sure if doing it this way breaks anything else... But
hopefully that should be it =) I would submit a patch but I
embarrassingly do not know how create patches yet.
Thanks!
On 2/2/2012 5:27 PM, Justin Clark-Casey wrote:
I've probably introduced a bug. Please could you create a mantis for
this with all the details. Thanks, Chris.
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