Hi Justin,

I just finished giving commit ce34b35 a go. The exception still pops up but not as often (Happens about 1 in 5 NPC instances now). I noticed that the exception seems to favor popping up when removing the NPC from the scene. The sensors do detect the NPC but they still sometimes report back with a NULL_KEY for the NPC instead of their real key. From what I can tell, the exception seems to only trigger if the NPC is removed after osNpcSit is called for them and they are not made to stand before removing them.

Thanks!
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