Hi Justin,
I just finished giving commit ce34b35 a go. The exception still pops up
but not as often (Happens about 1 in 5 NPC instances now). I noticed
that the exception seems to favor popping up when removing the NPC from
the scene. The sensors do detect the NPC but they still sometimes report
back with a NULL_KEY for the NPC instead of their real key. From what I
can tell, the exception seems to only trigger if the NPC is removed
after osNpcSit is called for them and they are not made to stand before
removing them.
Thanks!
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