Hi Chris. Please test git master 9c84a81 to see if this affects anything. We can talk more about this on the mantis 5872. If there are further exceptions I will need a repost and a section of the log before the exception.

On 04/02/12 19:57, Chris wrote:
A little bit more testing on commit ce34b35. I've noticed that the sensors will 
not detect the NPC if the exception is
imminent and will return NULL_KEY (or simply won't return anything depending on 
how the sensor is scripted) for that NPC
instance. If the NPC doesn't trigger an exception then the sensors will work 
fine. It is a bit hard to tell when this
happens though, because as far as I can tell, the exception now only pops up 
when the NPC is removed.


On 2/4/2012 7:41 AM, Chris wrote:
Hi Justin,

I just finished giving commit ce34b35 a go. The exception still pops up but not 
as often (Happens about 1 in 5 NPC
instances now). I noticed that the exception seems to favor popping up when 
removing the NPC from the scene. The
sensors do detect the NPC but they still sometimes report back with a NULL_KEY 
for the NPC instead of their real key.
From what I can tell, the exception seems to only trigger if the NPC is removed 
after osNpcSit is called for them and
they are not made to stand before removing them.

Thanks!
_______________________________________________
Opensim-users mailing list
[email protected]
https://lists.berlios.de/mailman/listinfo/opensim-users





--
Justin Clark-Casey (justincc)
http://justincc.org/blog
http://twitter.com/justincc
_______________________________________________
Opensim-users mailing list
[email protected]
https://lists.berlios.de/mailman/listinfo/opensim-users

Reply via email to