Thanks for the information! But I have tried the script for flight at here: http://forums.osgrid.org/viewtopic.php?f=5&t=2224 and an updated version at here: http://forums.osgrid.org/viewtopic.php?f=5&t=3336
Both of them don't work in my SL Viewer. The reason that I use SL Viewer is that it's the only viewer I know that supports 3D object import from SketchUp Library. Anybody has the experience in getting through this situation? Thanks! Best, Han On Wed, Feb 15, 2012 at 6:45 PM, Wade Schuette <[email protected]>wrote: > > Kay, the short answer is, "No". LSL is not fully supported by the > default settings of the OpenSim platform. In particular road vehicles have > been difficult to get to operate at all, and flying vehicles, well, I gave > up on those a year ago, but since then ODE has become the new default. > > Status of various LSL scripting functions is on this page: > http://opensimulator.org/wiki/LSL_Status/Functions > > The longer answer is "On the other hand...". OpenSim new default physics > engine ("OpenDynamicsEngine - ODE) can be BETTER than Second Life's version > of Havok4. > > There's investigation of "ninja physics" to include actual axles and > hinges and physics that work, among other things. > http://opensimulator.org/wiki/NINJA_Physics > > http://wiki.secondlife.com/wiki/Physics_engine > http://www.terathon.com/wiki/index.php/Third_Party_Physics_Engines > > Speaking as an undergraduate physics graduate, the physics in Second Life > is ... bizarre. Whoever implemented it didn't really grasp the basic > principles of dynamics, so it's all sort of a huge kludge to get it to > function. > > The OpenSimulator vehicle script page > http://opensimulator.org/wiki/Vehicles#VEHICLE_Scripting_Examples > was last updated when work was suspended October 24, 2009 when she ran > into a show-stopper obstacle. > > BUT, the OSgrid forum lists a number of more current scripts, and was last > updated in 2011. > http://forums.osgrid.org/viewtopic.php?f=5&t=2233 > The list includes: (ignore the blue, these arent' links.) > > Train Script Functional <http://forums.osgrid.org/viewtopic.php?f=5&t=775> > Driveable box-lltakecontrol<http://forums.osgrid.org/viewtopic.php?f=5&t=366> > Opensimulator Vehicle Scripting with > LSL<http://forums.osgrid.org/viewtopic.php?f=5&t=802> > Vehicles in OS, Resource /Reference > information<http://forums.osgrid.org/viewtopic.php?f=5&t=1224> > ODE Car (hovercraft) <http://forums.osgrid.org/viewtopic.php?f=5&t=1223> > LSL Vehicle Script for > Flight<http://forums.osgrid.org/viewtopic.php?f=5&t=2224> > Boat Script <http://forums.osgrid.org/viewtopic.php?p=13169#p13169> > Updated Train Script for Nebadon's original train > script<http://forums.osgrid.org/viewtopic.php?f=5&t=3305> > New! > ODE Aircraft Script <http://forums.osgrid.org/viewtopic.php?f=5&t=3336> > New! > > I guess it's time to give those a try! > > Wade > > > > > > On 2/15/12 8:21 AM, Kay McLennan wrote: > > On Wed, Feb 15, 2012 at 10:12 AM, Han Xu <[email protected]> wrote: > >> I copied a flight fly script from [1], but it just doesn't work even if I >> applied it to a simple prim. So I was wondering if Linden Script gets a >> fully support from OpenSim platform? >> >> Thanks for your expertise! >> >> [1] >> http://www.freeslscripts.gendersquare.org/index.php?option=com_content&view=article&id=68:flight-script&catid=13:air&Itemid=8 >> > > Hi Han, et al, > > I endeavored to use the LSL vehicle script in a car in the OS platform and > discovered the script only works on the X axis and further only works in an > east to west direction. In turn, is it possible your airplane [vehicle] > script similarly only works on the X axis and in an east to west direction? > > Best, > Kay > > > _______________________________________________ > Opensim-users mailing > [email protected]https://lists.berlios.de/mailman/listinfo/opensim-users > > > > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users > >
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