Hello, I have noticed a particular that I come across fairly regularly when importing say something fairly but not overly complicated like a house with textures. Firstly, it will often be the case that the orientation of the whole object is different from that my 3D editor (but that's ok, no biggie). However, there is always one 'prim'/part mesh object that will be rotated 90 deg out from all the rest (again no biggie, I can correct that fairly simply). Now I find that on some imports, the house object is cannot be unlinked (broken into subparts) .... and the very same collada file produces an object that can on a different occasion. Let me know what could be going on here. My work flow is this: I try to make things look perfect on sim_on_a_stick before uploading to Second Life other grids. R
-- 'Consider how the lilies grow. They do not labor or spin.' Rameshsharma Ramloll PhD, CEO CTO DeepSemaphore LLC, Affiliate Research Associate Professor, Idaho State University, Pocatello, ID 83209 Tel: 208-240-0040 Blog, LinkedIn, DeepSemaphore LLC, Google+ profile _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
