Collada supports multiple objects and these objects are imported as separate linked mesh prims. I have imported many multi object meshes that were in far excess of 8 prims on Secondlife. These are not prim equivalence numbers or land impact numbers. The 8 number you saw is probably regarding textured surfaces and to my knowledge was actually intended to be 9 to match up with standard prim surface limits but for some reason the published number was 8 im not sure wether this is an error or my info on surface limits is wrong.
On Wed, Mar 7, 2012 at 8:28 PM, Nicky Perian <[email protected]> wrote: > Hi, I read a few days ago and was somewhat surprised to learn that > secondlife has an 8 object (including textures) limit for collada uploads. > I don't know what the limit value is in opensim but, It would be possible > to be on the edge of the eight items and get different results maybe from > object combining. I haven't confirmed this, it was just a note in a jira > and could be dated by now or not accurate. > > ------------------------------ > *From:* Dr Ramesh Ramloll <[email protected]> > *To:* opensim-users <[email protected]> > *Sent:* Wednesday, March 7, 2012 12:23 PM > *Subject:* [Opensim-users] Collada importing snags > > Hello, > I have noticed a particular that I come across fairly regularly when > importing say something fairly but not overly complicated like a house > with textures. Firstly, it will often be the case that the orientation > of the whole object is different from that my 3D editor (but that's > ok, no biggie). However, there is always one 'prim'/part mesh object > that will be rotated 90 deg out from all the rest (again no biggie, I > can correct that fairly simply). Now I find that on some imports, the > house object is cannot be unlinked (broken into subparts) .... and the > very same collada file produces an object that can on a different > occasion. Let me know what could be going on here. My work flow is > this: I try to make things look perfect on sim_on_a_stick before > uploading to Second Life other grids. > R > > -- > 'Consider how the lilies grow. They do not labor or spin.' > Rameshsharma Ramloll PhD, CEO CTO DeepSemaphore LLC, Affiliate > Research Associate Professor, Idaho State University, Pocatello, ID > 83209 Tel: 208-240-0040 > Blog, LinkedIn, DeepSemaphore LLC, Google+ profile > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users > > > > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users > >
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