Just reporting latest experience, importing in Second Life was flawless, who building rezzed fine, with textures in place. Tried uploading collada building in the latest version of opensim, same issues cropped up (one random 'prim' rotated 90 deg) ... and sometimes missing pieces ... however with the latest version, experienced a new behavior, when pieces were missed I did not get the yellow exclamation marks that would pop up to indicate a problem at relevant location. Anyway will try again tomorrow to check. Sometimes I find that after shutting down and importing, things have a better chance of working.
On Wed, Mar 7, 2012 at 11:52 PM, Trinity <[email protected]> wrote: > Collada supports multiple objects and these objects are imported as separate > linked mesh prims. I have imported many multi object meshes that were in far > excess of 8 prims on Secondlife. These are not prim equivalence numbers or > land impact numbers. The 8 number you saw is probably regarding textured > surfaces and to my knowledge was actually intended to be 9 to match up with > standard prim surface limits but for some reason the published number was 8 > im not sure wether this is an error or my info on surface limits is wrong. > > > On Wed, Mar 7, 2012 at 8:28 PM, Nicky Perian <[email protected]> wrote: >> >> Hi, I read a few days ago and was somewhat surprised to learn that >> secondlife has an 8 object (including textures) limit for collada uploads. >> I don't know what the limit value is in opensim but, It would be possible to >> be on the edge of the eight items and get different results maybe from >> object combining. I haven't confirmed this, it was just a note in a jira and >> could be dated by now or not accurate. >> >> ________________________________ >> From: Dr Ramesh Ramloll <[email protected]> >> To: opensim-users <[email protected]> >> Sent: Wednesday, March 7, 2012 12:23 PM >> Subject: [Opensim-users] Collada importing snags >> >> Hello, >> I have noticed a particular that I come across fairly regularly when >> importing say something fairly but not overly complicated like a house >> with textures. Firstly, it will often be the case that the orientation >> of the whole object is different from that my 3D editor (but that's >> ok, no biggie). However, there is always one 'prim'/part mesh object >> that will be rotated 90 deg out from all the rest (again no biggie, I >> can correct that fairly simply). Now I find that on some imports, the >> house object is cannot be unlinked (broken into subparts) .... and the >> very same collada file produces an object that can on a different >> occasion. Let me know what could be going on here. My work flow is >> this: I try to make things look perfect on sim_on_a_stick before >> uploading to Second Life other grids. >> R >> >> -- >> 'Consider how the lilies grow. They do not labor or spin.' >> Rameshsharma Ramloll PhD, CEO CTO DeepSemaphore LLC, Affiliate >> Research Associate Professor, Idaho State University, Pocatello, ID >> 83209 Tel: 208-240-0040 >> Blog, LinkedIn, DeepSemaphore LLC, Google+ profile >> _______________________________________________ >> Opensim-users mailing list >> [email protected] >> https://lists.berlios.de/mailman/listinfo/opensim-users >> >> >> >> _______________________________________________ >> Opensim-users mailing list >> [email protected] >> https://lists.berlios.de/mailman/listinfo/opensim-users >> > > > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users > -- 'Consider how the lilies grow. They do not labor or spin.' Rameshsharma Ramloll PhD, CEO CTO DeepSemaphore LLC, Affiliate Research Associate Professor, Idaho State University, Pocatello, ID 83209 Tel: 208-240-0040 Blog, LinkedIn, DeepSemaphore LLC, Google+ profile _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
