I believe that the terrain brushes have been janky for a long time (corrections 
welcome).

I would also warn you not to lower the terrain below 0. This should really not be allowed and causes various unexpected problems (e.g. can't rez npcs as negative z co-ords).

On 12/03/12 14:11, InuYasha Meiji wrote:
This might be a newbieish question. But I may have misunderstood a couple of 
things about terrain settings.

I was under the possibly mistaken idea that if I started my sim flat with a 21m 
above sea level with a water level at
20, with a raise limit of 100 and a lower limit of -100 that I would find it 
simple to use the client's land editor to
lower my land down to nearly 0 to give me a 20m deep ocean and be able to have 
a archipelago, flat top hills up to 120m
high.

But it seems even with my land editing brush strength slider at 100% it barely 
drops to the water surface. I was hoping
for a land top height of 126m above sea level with fairly deep ocean water. Not 
as deep as the person I read about a
while back making a titanic themed sim who wants to have the entire build 
underwater. If I can get nearly 30m under
water that would be great.

Thanks for the help.
InuYasha




--
Justin Clark-Casey (justincc)
http://justincc.org/blog
http://twitter.com/justincc
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