"terrain level <n>" I think

If you're using master, I've recently rejigged the help system so that if you type "help" you now get help by category (still further changes required). If you type "help terrain" you'll see all the terrain commands. To be fair "help terrain" was there before but it was obscured by pages of assorted commands.

On 12/03/12 22:37, InuYasha Meiji wrote:
Since I got impatient waiting for a reply, I hope this works. I moved all my 
builds to above 100m. Since I am running a
standalone I didn't see any reason to go with a standard land height or 
standard waterlevel. So now my land is at sea
level when around 100m and the ocean goes from the height of 95 to no lower 
then 20m.

So no worries of below zero builds or items. Now all I hope is I can move land 
up in a spot nearing the middle to a
flatened area that is at 226m making my peak 126m higher then my base at 100m 
Wish me luck. I also want to try to get my
land textures right. I want land below 100m to turn to sand for a sandy bottom 
to my water.

What was that console command for setting a land level for an entire region? ')
see ya and thanks for your time.
InuYasha


On 3/12/2012 5:54 PM, Justin Clark-Casey wrote:
I believe that the terrain brushes have been janky for a long time (corrections 
welcome).

I would also warn you not to lower the terrain below 0. This should really not 
be allowed and causes various
unexpected problems (e.g. can't rez npcs as negative z co-ords).

On 12/03/12 14:11, InuYasha Meiji wrote:
This might be a newbieish question. But I may have misunderstood a couple of 
things about terrain settings.

I was under the possibly mistaken idea that if I started my sim flat with a 21m 
above sea level with a water level at
20, with a raise limit of 100 and a lower limit of -100 that I would find it 
simple to use the client's land editor to
lower my land down to nearly 0 to give me a 20m deep ocean and be able to have 
a archipelago, flat top hills up to 120m
high.

But it seems even with my land editing brush strength slider at 100% it barely 
drops to the water surface. I was hoping
for a land top height of 126m above sea level with fairly deep ocean water. Not 
as deep as the person I read about a
while back making a titanic themed sim who wants to have the entire build 
underwater. If I can get nearly 30m under
water that would be great.

Thanks for the help.
InuYasha








--
Justin Clark-Casey (justincc)
http://justincc.org/blog
http://twitter.com/justincc
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