I think it's "terrain fill <n>" actually, at least that's the command I use.
Great to hear about the help command, thanks Justin! :) - Chris/Fleep Chris M. Collins (SL/OS: Fleep Tuque) Center for Simulations & Virtual Environments Research (UCSIM) UCIT Instructional & Research Computing University of Cincinnati 406A Zimmer Hall 315 College Drive PO BOX 210088 Cincinnati, OH 45221-0088 [email protected] (513) 556-3018 http://ucsim.uc.edu On Mon, Mar 12, 2012 at 6:47 PM, Justin Clark-Casey < [email protected]> wrote: > "terrain level <n>" I think > > If you're using master, I've recently rejigged the help system so that if > you type "help" you now get help by category (still further changes > required). If you type "help terrain" you'll see all the terrain commands. > To be fair "help terrain" was there before but it was obscured by pages of > assorted commands. > > > On 12/03/12 22:37, InuYasha Meiji wrote: > >> Since I got impatient waiting for a reply, I hope this works. I moved all >> my builds to above 100m. Since I am running a >> standalone I didn't see any reason to go with a standard land height or >> standard waterlevel. So now my land is at sea >> level when around 100m and the ocean goes from the height of 95 to no >> lower then 20m. >> >> So no worries of below zero builds or items. Now all I hope is I can move >> land up in a spot nearing the middle to a >> flatened area that is at 226m making my peak 126m higher then my base at >> 100m Wish me luck. I also want to try to get my >> land textures right. I want land below 100m to turn to sand for a sandy >> bottom to my water. >> >> What was that console command for setting a land level for an entire >> region? ') >> see ya and thanks for your time. >> InuYasha >> >> >> On 3/12/2012 5:54 PM, Justin Clark-Casey wrote: >> >>> I believe that the terrain brushes have been janky for a long time >>> (corrections welcome). >>> >>> I would also warn you not to lower the terrain below 0. This should >>> really not be allowed and causes various >>> unexpected problems (e.g. can't rez npcs as negative z co-ords). >>> >>> On 12/03/12 14:11, InuYasha Meiji wrote: >>> >>>> This might be a newbieish question. But I may have misunderstood a >>>> couple of things about terrain settings. >>>> >>>> I was under the possibly mistaken idea that if I started my sim flat >>>> with a 21m above sea level with a water level at >>>> 20, with a raise limit of 100 and a lower limit of -100 that I would >>>> find it simple to use the client's land editor to >>>> lower my land down to nearly 0 to give me a 20m deep ocean and be able >>>> to have a archipelago, flat top hills up to 120m >>>> high. >>>> >>>> But it seems even with my land editing brush strength slider at 100% it >>>> barely drops to the water surface. I was hoping >>>> for a land top height of 126m above sea level with fairly deep ocean >>>> water. Not as deep as the person I read about a >>>> while back making a titanic themed sim who wants to have the entire >>>> build underwater. If I can get nearly 30m under >>>> water that would be great. >>>> >>>> Thanks for the help. >>>> InuYasha >>>> >>>> >>>> >>> >>> >> >> > > -- > Justin Clark-Casey (justincc) > http://justincc.org/blog > http://twitter.com/justincc > ______________________________**_________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/**mailman/listinfo/opensim-users<https://lists.berlios.de/mailman/listinfo/opensim-users> >
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