Ai you're right - shows how much I know :)
On 12/03/12 22:50, Fleep Tuque wrote:
I think it's "terrain fill <n>" actually, at least that's the command I use.
Great to hear about the help command, thanks Justin! :)
- Chris/Fleep
Chris M. Collins (SL/OS: Fleep Tuque)
Center for Simulations & Virtual Environments Research (UCSIM)
UCIT Instructional & Research Computing
University of Cincinnati
406A Zimmer Hall
315 College Drive
PO BOX 210088
Cincinnati, OH 45221-0088
[email protected] <mailto:[email protected]>
(513) 556-3018
http://ucsim.uc.edu
On Mon, Mar 12, 2012 at 6:47 PM, Justin Clark-Casey <[email protected]
<mailto:[email protected]>> wrote:
"terrain level <n>" I think
If you're using master, I've recently rejigged the help system so that if you type
"help" you now get help by
category (still further changes required). If you type "help terrain"
you'll see all the terrain commands. To be
fair "help terrain" was there before but it was obscured by pages of
assorted commands.
On 12/03/12 22:37, InuYasha Meiji wrote:
Since I got impatient waiting for a reply, I hope this works. I moved
all my builds to above 100m. Since I am
running a
standalone I didn't see any reason to go with a standard land height or
standard waterlevel. So now my land is
at sea
level when around 100m and the ocean goes from the height of 95 to no
lower then 20m.
So no worries of below zero builds or items. Now all I hope is I can
move land up in a spot nearing the middle to a
flatened area that is at 226m making my peak 126m higher then my base
at 100m Wish me luck. I also want to try
to get my
land textures right. I want land below 100m to turn to sand for a sandy
bottom to my water.
What was that console command for setting a land level for an entire
region? ')
see ya and thanks for your time.
InuYasha
On 3/12/2012 5:54 PM, Justin Clark-Casey wrote:
I believe that the terrain brushes have been janky for a long time
(corrections welcome).
I would also warn you not to lower the terrain below 0. This should
really not be allowed and causes various
unexpected problems (e.g. can't rez npcs as negative z co-ords).
On 12/03/12 14:11, InuYasha Meiji wrote:
This might be a newbieish question. But I may have
misunderstood a couple of things about terrain settings.
I was under the possibly mistaken idea that if I started my sim
flat with a 21m above sea level with a
water level at
20, with a raise limit of 100 and a lower limit of -100 that I
would find it simple to use the client's
land editor to
lower my land down to nearly 0 to give me a 20m deep ocean and
be able to have a archipelago, flat top
hills up to 120m
high.
But it seems even with my land editing brush strength slider at
100% it barely drops to the water
surface. I was hoping
for a land top height of 126m above sea level with fairly deep
ocean water. Not as deep as the person I
read about a
while back making a titanic themed sim who wants to have the
entire build underwater. If I can get
nearly 30m under
water that would be great.
Thanks for the help.
InuYasha
--
Justin Clark-Casey (justincc)
http://justincc.org/blog
http://twitter.com/justincc
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