Still the idea is intressting. other way to prevent content viewing for
some avatars ??
On 2012-03-23 04:45, Justin Clark-Casey wrote:
In principle one could do this but it would require a lot of
engineering so I don't see it happening anytime soon.
In a way it's also quite 'world-breaking' - what I see is no longer
approximately what you see. But one could also argue that with local
environmental setting changes.
On 21/03/12 18:44, Dr Ramesh Ramloll wrote:
Hello,
This is a toughie that I haven't been able to get my head around,
except that I find that this requirements pops up often in things I
want to implement.
I was wondering if others feel the need to have a function similar to
llOwnerSay .. but for objects llOwnerShow
Of course one could broaden the target category to include select
avies and not just owners.
A simple example where this could be needed is for card games, you
want specific avies to see specific cards.
I do not like the HUD approach because it really introduces a lot of
friction and breaks immersivity.
Let me know your thoughts.
Thanks
Ramesh
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