Lindy, :) yes I concur as I went through similar thought process. Everything you mentioned can of course can be implemented through HUDs but that kind of break flow in world and critical context in world. I realize it is one of those things that is difficult to get across unless one experiences them during the private ideation processes. My take is that it will perhaps never be implemented as I realize that to achieve that will require deep changes in code. R
On Thu, Mar 22, 2012 at 12:26 PM, Lindy Orwin <[email protected]> wrote: > Ramesh > This function could be really useful for quests or education and training > applications where certain avatars achieve a level or target and can then > move on to another activity that is invisible until that status has been > acquired. > > It would also allow you to have different activities, notecards, clues, > resources available to different groups of avatars eg from different age or > skill groups, from different clients (company specific training info), > different classes (activities int he same area may differ for say a social > work student to a pharmacy student). > > Even to add complexity or simplify a context for learning say for first > years compared to fourth years. > > Just a few ideas. > Lindy > > On Wed, Mar 21, 2012 at 11:44 AM, Dr Ramesh Ramloll <[email protected]> > wrote: >> >> Hello, >> This is a toughie that I haven't been able to get my head around, >> except that I find that this requirements pops up often in things I >> want to implement. >> I was wondering if others feel the need to have a function similar to >> llOwnerSay .. but for objects llOwnerShow >> Of course one could broaden the target category to include select >> avies and not just owners. >> A simple example where this could be needed is for card games, you >> want specific avies to see specific cards. >> I do not like the HUD approach because it really introduces a lot of >> friction and breaks immersivity. >> Let me know your thoughts. >> Thanks >> Ramesh >> >> -- >> 'Consider how the lilies grow. They do not labor or spin.' >> Rameshsharma Ramloll PhD, CEO CTO DeepSemaphore LLC, Affiliate >> Research Associate Professor, Idaho State University, Pocatello, ID >> 83209 Tel: 208-240-0040 >> Blog, LinkedIn, DeepSemaphore LLC, Google+ profile >> _______________________________________________ >> Opensim-users mailing list >> [email protected] >> https://lists.berlios.de/mailman/listinfo/opensim-users > > > > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users -- 'Consider how the lilies grow. They do not labor or spin.' Rameshsharma Ramloll PhD, CEO CTO DeepSemaphore LLC, Affiliate Research Associate Professor, Idaho State University, Pocatello, ID 83209 Tel: 208-240-0040 Blog, LinkedIn, DeepSemaphore LLC, Google+ profile _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
