I've been following the development of 0x10c, and they've got really
excellent in game computer concept. Fully emulated 16 bit computer in
game. The spec is available and many implementation have been created
in the couple weeks of development.  I could be wrong, but it seems
possible to emulate this in LSL. Here's the spec:
http://0x10c.com/doc/dcpu-16.txt

Any chance it's possible to have an in game computer display like:
http://0x10cwiki.com/wiki/File:DCPU_Basic_1.0.png

I think it could be done in chat, but I don't think there are
interactive textures on a prim. Is it possible?

In them meantime I'm adding acces to this emulator via MOAP.
http://dwilliamson.github.com/

Oh, and Github just added it as a officially supported assembly language:
https://github.com/blog/1098-take-over-the-galaxy-with-github

-_Rick

-- 
Rick Anderson
Director of Virtual Worlds
Division of Continuing Studies (DoCS)
Rutgers University
(732) 586-3265
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