You might be able to do this in a very roundabout way by making the notecard text available via the region's built in
HTTP server (using lsl http) commands and then pointing the moap texture at that url.
Unfortunately you can't directly load a notecard contents into a moap without
going via http.
On 16/04/12 19:24, Rick Anderson wrote:
I've been thinking about what you said a little more closely.
Would it be possible to use a Notecard as an HTTP object that could be
displayed by WebKit for MOAP? That would allow for an in world object
to contain HTML/CSS/Javacsript and at decent interaction speeds.
With some kind of prim message passing, chat channel, and
lslhttprequest communication. It could potentially be integrated into
normal interaction modes for OpenSIm.
Could enable much nicer interaction in HUD etc.
--Rick
On Wed, Apr 11, 2012 at 10:48 PM, Rick Anderson
<[email protected]> wrote:
Thanks for the feedback. I'll try and find out what happens. :-)
--Rick
On Wed, Apr 11, 2012 at 6:04 PM, Justin Clark-Casey
<[email protected]> wrote:
On 10/04/12 22:32, Rick Anderson wrote:
I've been following the development of 0x10c, and they've got really
excellent in game computer concept. Fully emulated 16 bit computer in
game. The spec is available and many implementation have been created
in the couple weeks of development. I could be wrong, but it seems
possible to emulate this in LSL. Here's the spec:
http://0x10c.com/doc/dcpu-16.txt
Any chance it's possible to have an in game computer display like:
http://0x10cwiki.com/wiki/File:DCPU_Basic_1.0.png
I think it could be done in chat, but I don't think there are
interactive textures on a prim. Is it possible?
It might be possible to some extent by using the vector texture rendering
OSSL functions [1] (I believe assets generated this way are temporary and
won't clog the system). There is a mantis report that these functions are
causing memory issues but unfortunately no-one has had time to investigate
yet and it's not a problem I've encountered myself. Also, it will be a
pretty slow display since all changes are an entire texture refresh.
In them meantime I'm adding acces to this emulator via MOAP.
http://dwilliamson.github.com/
You could do something cheeky and generate the required permalink URL to
that address and directly put the non-interactive http page on a prim (also
see [1]). But then input would have to be via a notecard or similar which
would be a bit strange. But at least everyone would see the same thing if
that's a concern.
[1] http://opensimulator.org/wiki/OSSL_TextureDrawing
Oh, and Github just added it as a officially supported assembly language:
https://github.com/blog/1098-take-over-the-galaxy-with-github
-_Rick
--
Justin Clark-Casey (justincc)
http://justincc.org/blog
http://twitter.com/justincc
_______________________________________________
Opensim-users mailing list
[email protected]
https://lists.berlios.de/mailman/listinfo/opensim-users
--
Rick Anderson
Director of Virtual Worlds
Division of Continuing Studies (DoCS)
Rutgers University
(732) 586-3265
--
Justin Clark-Casey (justincc)
http://justincc.org/blog
http://twitter.com/justincc
_______________________________________________
Opensim-users mailing list
[email protected]
https://lists.berlios.de/mailman/listinfo/opensim-users