Thanks for the feedback. I'll try and find out what happens. :-) --Rick On Wed, Apr 11, 2012 at 6:04 PM, Justin Clark-Casey <[email protected]> wrote: > On 10/04/12 22:32, Rick Anderson wrote: >> >> I've been following the development of 0x10c, and they've got really >> excellent in game computer concept. Fully emulated 16 bit computer in >> game. The spec is available and many implementation have been created >> in the couple weeks of development. I could be wrong, but it seems >> possible to emulate this in LSL. Here's the spec: >> http://0x10c.com/doc/dcpu-16.txt >> >> Any chance it's possible to have an in game computer display like: >> http://0x10cwiki.com/wiki/File:DCPU_Basic_1.0.png >> >> I think it could be done in chat, but I don't think there are >> interactive textures on a prim. Is it possible? > > > It might be possible to some extent by using the vector texture rendering > OSSL functions [1] (I believe assets generated this way are temporary and > won't clog the system). There is a mantis report that these functions are > causing memory issues but unfortunately no-one has had time to investigate > yet and it's not a problem I've encountered myself. Also, it will be a > pretty slow display since all changes are an entire texture refresh. > > >> >> In them meantime I'm adding acces to this emulator via MOAP. >> http://dwilliamson.github.com/ > > > You could do something cheeky and generate the required permalink URL to > that address and directly put the non-interactive http page on a prim (also > see [1]). But then input would have to be via a notecard or similar which > would be a bit strange. But at least everyone would see the same thing if > that's a concern. > > [1] http://opensimulator.org/wiki/OSSL_TextureDrawing > > >> >> Oh, and Github just added it as a officially supported assembly language: >> https://github.com/blog/1098-take-over-the-galaxy-with-github >> >> -_Rick >> > > > -- > Justin Clark-Casey (justincc) > http://justincc.org/blog > http://twitter.com/justincc > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users
-- Rick Anderson Director of Virtual Worlds Division of Continuing Studies (DoCS) Rutgers University (732) 586-3265 _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
