On 10/04/12 22:32, Rick Anderson wrote:
I've been following the development of 0x10c, and they've got really
excellent in game computer concept. Fully emulated 16 bit computer in
game. The spec is available and many implementation have been created
in the couple weeks of development. I could be wrong, but it seems
possible to emulate this in LSL. Here's the spec:
http://0x10c.com/doc/dcpu-16.txt
Any chance it's possible to have an in game computer display like:
http://0x10cwiki.com/wiki/File:DCPU_Basic_1.0.png
I think it could be done in chat, but I don't think there are
interactive textures on a prim. Is it possible?
It might be possible to some extent by using the vector texture rendering OSSL functions [1] (I believe assets generated
this way are temporary and won't clog the system). There is a mantis report that these functions are causing memory
issues but unfortunately no-one has had time to investigate yet and it's not a problem I've encountered myself. Also,
it will be a pretty slow display since all changes are an entire texture refresh.
In them meantime I'm adding acces to this emulator via MOAP.
http://dwilliamson.github.com/
You could do something cheeky and generate the required permalink URL to that address and directly put the
non-interactive http page on a prim (also see [1]). But then input would have to be via a notecard or similar which
would be a bit strange. But at least everyone would see the same thing if that's a concern.
[1] http://opensimulator.org/wiki/OSSL_TextureDrawing
Oh, and Github just added it as a officially supported assembly language:
https://github.com/blog/1098-take-over-the-galaxy-with-github
-_Rick
--
Justin Clark-Casey (justincc)
http://justincc.org/blog
http://twitter.com/justincc
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