1) Holes are not allowed; what I have seen after a short test 2 months ago: avatars crossing the hole fly or surf indefinitely. In my ToDoList, studying Megaregion and holes is at the 5th position.

2) When the module managing Megaregion receives a new region, it cannot know in what file are the region parameters, so all regions are part of the structure of a Megaregion.

2a) If you want to have separated Megaregions or one Megaregion and standard regions, use a different server; you can have 2 servers in 1 computers, just replace the listener port of the 2nd by an other number than the first (I use 9000, 19000 and 29000 on a same computer)

2b) You can have several .ini files in the Regions folder of OpenSimulator to make a Megaregion. Just remember that it is the first read region which is the root of the Megaregion and it must be the left-most bottommost! As Windows reads the files in the alphabetical order, just imagine what would happen if you rename the last file and it becomes the first! (I had this kind of trouble!)

GCI

Le 15/05/2012 15:49, Sarge Misfit a écrit :
I was creating regions to be joined into a mega with the idea of surrounding the resulting "continent" with water regions. My plan is to join them all into one megaregion. But I had a couple of thoughts that piqued my curiousity a little.

Can a mega region have a hole in the middle? That is, have a ring of regions as a megaregion surrounding an undefined/non-region area. I don't see any point in it, just curious.

Are regions defined in separate files joined as a megaregion once CombineContiguous is made true, or are they left separate? To keep them separate, do I have to ensure that they do not "touch"?

Sarge


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