That's right!

"the texture(s) used to "decorate" the regions" called "Ground Textures" by the Viewer (Region/Estate window) are images512 × 512 which are applied to the SurfacePatch according to the local height.

What is special is that the four images will blend into their boundaries. If you want to test the behavior of Ground Textures, create 4 solid color textures (red, yellow, green and blue) and vary the Texture Elevation Ranges.

GCI

Le 16/05/2012 15:02, Robert Martin a écrit :
okay doing this trick will load the HEIGHTMAP not the texture(s) used to "decorate" the regions correct??

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