Sarge, 2012/8/14 Sarge Misfit <[email protected]>
> Akira, that's just my offline Workshop, so I'm the only one who logs into > it. My internet connection is via a mobility wireless and I have been > unable to locate the particular documentation to let me use it to run my > instance online. Its also a flex plan so it get to be expensive. I do hope > to change that at some point over the next few months. However, I do use it > to test all viewers for Misfit's Index of Viewers > http://excelsior-station.wikidot.com/misfit-s-index-of-viewers-miv > Currently, its been running steadily for about a week. I used to shut it > down overnight, though I'm not sure why. Just habit, I guess. > Nice list !!! Bookmarked it immediately > The whole setup is two computers as a LAN using ethernet connections. The > one I am using for server'side is a single-core LE-1620 64bit processor > with 4Gb RAM and two 150Gb harddrives running Windows7 Ultimate 64bit. For > the client'side I'm running an AMD quad-core A8-3820 64bit with 6Gb RAM and > a 150Tb harddrive that I have partitioned into a 1Tb and a 500Gb. Its > running Windows7 Premium 64bit. > My setup is http://www.hetzner.de/en/hosting/produkte_rootserver/ex4s with 10 sims each one with only one region ( except for the placeholder sims ). OS is Debian 6 and i am using mono 2.10.9. The party sim is on the second server of the same kind almost alone... > I'm not running the regions as megaregions. This way is easier for saving > OARs fo the regions which is better for me as backups of my builds. 20 of > the regions are built with Kitely's upcoming enabling of megaregions in > mind and two are copies of my online instance Misfit's Folly. The balance > (6) are used for all my miscellaneous stuff, from buildings to steampunk to > sci-fi to general gadgetry. I have no idea of how many prims or scripts are > running. Also, each region is configured to allow a max of 100,000 prims. I > like to be sure. > most of the sims are configured with 45000 prims on one region. ( except of the placeholder regions ). But with more than 20'000 prims loading of the prims takes some time > Oh, and I'm in Canada. SE corner of British Columbia, though since I'm not > running it online that likely doesn't matter. And being just me, I guess > thread count isn't all that important, either. But, it says total number of > threads is 247 and I'm not logged in at the moment. The whole thing uses > Sim-on-a-Stick, which uses Diva's Distro configured for MOWES MySQL and > Apache server. > 247 Threads is quite a lot for one sim. Usually with one avatar i have around 50 threads ( unfortunately, because it is not yet implemented in mono i can not say how many of those threads are in which state ). > > One thing about Firestorm. It uses something called a LSL<>Client Bridge. > That only works in SL. If you use it anywhere else, it downloads it, tries > to attach it, can't and drops it as an invisible and almost impossible to > grab prim. And Firestorm will try to use it. I recommend disabling it > through your Preferences. Firestrom Tab, General Heading, bottom of the > page. I've had no issues with Firestorm on any grid after doing that. Thank you for the tip! I'll give it a try !! Akira > > On Tue, Aug 14, 2012 at 3:27 AM, Akira Sonoda <[email protected]>wrote: > >> Hello Sarge, >> >> 2012/8/14 Sarge Misfit <[email protected]> >> >>> Go ahead and set those to localhost anyway. That works for me. I am >>> running Win7 64bit on both of my computers. From what I understand, >>> Descendents2 and Inventory2 was introduced somewhere between V2 and V3. >>> Setting those to localhost resolved my own Inventory issues. In fact, every >>> Cap_ that refers to Inventory I've set to localhost without any problem. I >>> may get bold enough to set all the Cap_ to localhost, just to see what >>> happens :-D Anyway, with all four of those set to localhost I see all >>> textures and all mesh objects, my av and inventory loads without problems, >>> other than with Kokua. >>> >> >> Nice!!! With how many Avatars simultaneously on the same region? 10, 20, >> 30, 40 ??? With what combinations of viewers? And how long? 1 hr 2 hours, 3 >> hours? How many logins do you have through that time? What was the average >> Thread count with 20 Avatars? >> What was the maximum Thread count with 20 Avatars and how long were your >> slowest requests? Where is your server located (Europe?)? and where are the >> grid Servers located(California?)? >> >> I have done some Tests on Windows 2008 Servers and it slightly runs >> better ... but it is not worth the microsoft tax of 20 euros per month per >> server. >> >> On regions with 1 to 3 avatars simultaneously i have no issues with those >> caps ( as long as I am not using my Avatar together with Firestorm, all >> other avaters run quite nicely ). But 1 to 3 Avatars is not my concern. 20 >> to 40 avatars have to be able to stay simultaneously on one sim/region for >> hours ( i only have sims with one region ). >> >> Take care >> Akira >> >> >> >> >> _______________________________________________ >> Opensim-users mailing list >> [email protected] >> https://lists.berlios.de/mailman/listinfo/opensim-users >> > > > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users >
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