Hey all, I'm attempting to design some basic things in Blender and export them into OpenSim. To be frank, I'm having a devil of a time. My objects aren't oriented correctly (for example, a torus that is oriented to look like a wheel (on a truck) looks like it's laying on the ground instead of attached to the axle.) Some of my objects are missing parts, are see-through at certain angles, and I can't figure out how to get that gosh darn invisible box off of them so things (such as the soccer ball test I did) can actually roll when made physical in OpenSim.
Am I using the best design program for OpenSim? My end goal, once I get better at this and figure things out more, is to make a fleet of ambulances that my students can actually sit in. For now, however, I just need to figure out if I'm using the best program for this and if so, what the heck I'm doing wrong.. I know we've got a few awesome designers on this list.. What do you guys use, and can you offer me any direction? -DS -- View this message in context: http://opensim-users.2152040.n2.nabble.com/Blender-Export-to-OpenSim-Arrrgh-tp7578496.html Sent from the opensim-users mailing list archive at Nabble.com. _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
