I forget what the option is, but I recall the invisible bounding box can be
thwarted on import by some option in the "physics" set.
Sorry I'm too busy right not to go try to see what that option is.
Wade
On 8/30/12 9:36 AM, Rebecca Watters wrote:
Thanks for the ideas, Jeeper..
I did check the normals, and they're all pointing outward as you
described. I feel like I'm missing something simple here..
On Wed, Aug 29, 2012 at 1:59 PM, Jeeper <[email protected]
<mailto:[email protected]>> wrote:
On 29/08/2012 8:08 AM, DocSym wrote:
Hey all,
I'm attempting to design some basic things in Blender and
export them into
OpenSim. To be frank, I'm having a devil of a time. My
objects aren't
oriented correctly (for example, a torus that is oriented to
look like a
wheel (on a truck) looks like it's laying on the ground
instead of attached
to the axle.) Some of my objects are missing parts, are
see-through at
certain angles, and I can't figure out how to get that gosh
darn invisible
box off of them so things (such as the soccer ball test I did)
can actually
roll when made physical in OpenSim.
The see through problem is probably the normals need to be
corrected. Press "N" to open the properties, then under Mesh
Display you can turn on Normals to see which way they are
pointing. you want them pointing out, so on the left side, there
are options to recalculate and flip. You might have to just
select the faces that are wrong and flip them.
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