On 29/08/2012 8:08 AM, DocSym wrote:
Hey all,
I'm attempting to design some basic things in Blender and export them into
OpenSim. To be frank, I'm having a devil of a time. My objects aren't
oriented correctly (for example, a torus that is oriented to look like a
wheel (on a truck) looks like it's laying on the ground instead of attached
to the axle.) Some of my objects are missing parts, are see-through at
certain angles, and I can't figure out how to get that gosh darn invisible
box off of them so things (such as the soccer ball test I did) can actually
roll when made physical in OpenSim.
The see through problem is probably the normals need to be corrected.
Press "N" to open the properties, then under Mesh Display you can turn
on Normals to see which way they are pointing. you want them pointing
out, so on the left side, there are options to recalculate and flip.
You might have to just select the faces that are wrong and flip them.
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