Thanks for the ideas, Jeeper..

I did check the normals, and they're all pointing outward as you described.
 I feel like I'm missing something simple here..


On Wed, Aug 29, 2012 at 1:59 PM, Jeeper <[email protected]> wrote:

> On 29/08/2012 8:08 AM, DocSym wrote:
>
>> Hey all,
>>
>> I'm attempting to design some basic things in Blender and export them into
>> OpenSim.  To be frank, I'm having a devil of a time.  My objects aren't
>> oriented correctly (for example, a torus that is oriented to look like a
>> wheel (on a truck) looks like it's laying on the ground instead of
>> attached
>> to the axle.)  Some of my objects are missing parts, are see-through at
>> certain angles, and I can't figure out how to get that gosh darn invisible
>> box off of them so things (such as the soccer ball test I did) can
>> actually
>> roll when made physical in OpenSim.
>>
>>
>>  The see through problem is probably the normals need to be corrected.
>  Press "N" to open the properties, then under Mesh Display you can turn on
> Normals to see which way they are pointing. you want them pointing out, so
>  on the left side, there are options to recalculate and flip.  You might
> have to just select the faces that are wrong and flip them.
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