Thanks for the ideas, Jeeper.. I did check the normals, and they're all pointing outward as you described. I feel like I'm missing something simple here..
On Wed, Aug 29, 2012 at 1:59 PM, Jeeper <[email protected]> wrote: > On 29/08/2012 8:08 AM, DocSym wrote: > >> Hey all, >> >> I'm attempting to design some basic things in Blender and export them into >> OpenSim. To be frank, I'm having a devil of a time. My objects aren't >> oriented correctly (for example, a torus that is oriented to look like a >> wheel (on a truck) looks like it's laying on the ground instead of >> attached >> to the axle.) Some of my objects are missing parts, are see-through at >> certain angles, and I can't figure out how to get that gosh darn invisible >> box off of them so things (such as the soccer ball test I did) can >> actually >> roll when made physical in OpenSim. >> >> >> The see through problem is probably the normals need to be corrected. > Press "N" to open the properties, then under Mesh Display you can turn on > Normals to see which way they are pointing. you want them pointing out, so > on the left side, there are options to recalculate and flip. You might > have to just select the faces that are wrong and flip them. > ______________________________**_________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/**mailman/listinfo/opensim-users<https://lists.berlios.de/mailman/listinfo/opensim-users> >
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