My own experiments with Unity a while ago can be found via this link to Unity related posts in my blog...

<http://blog.inf.ed.ac.uk/atate/?s=unity3d>http://blog.inf.ed.ac.uk/atate/?s=unity3d

A reasonable single post summary is at

<http://blog.inf.ed.ac.uk/atate/2011/12/07/i-room-in-unity3d-with-multi-user-chat-voip-and-collaboration-tools/>http://blog.inf.ed.ac.uk/atate/2011/12/07/i-room-in-unity3d-with-multi-user-chat-voip-and-collaboration-tools/

This included a bit of work with multiuser servers including SmartFox and Proton (the free to use versions for up to about 50 avatars), voice alongside the application, use of a shared whiteboard and presentation tool alongside not inside Unity, etc.

I created a simple I-Room virtual collaboration space as a learning exercise, and scripted some teleporters, web page and image serving screens, etc.

Tipodean did a Collada mesh conversion for me of the OpenVCE collaboration region from an OAR and we moved that into Unity for tests but with no scripting. You can try Tipodean's systems and their other demos at
See http://converter.tipodean.com/unity3d/index.html

You might also look at the work John (Pathfinder) Lester has been doing in Unity3D and the Jibe framework for multi-user interactions, but that is commercial and not available as open source. See http://reactiongrid.com/what.aspx

And I believe that the next version of Unity will incudes a multi-user server setup. See http://unity3d.com/5

The issue as I see it is that such systems will be isolated islands with small or separate user communities. It will take some time to build new communities such as we have with Second Life or OpenSim/Hypergrid.

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