the control panel is sure nice and all but i'd really consider doing the 2d ui just on a normal 2d widget .. could still have nice ways of seeing both the map & the immersive 3d view, and ways of switching between them / configuring how they both show
i think such creation & moving of objects is normal and straightforward to do on unity, or any other engine for that matter. like your approach, was nice to see the videos :) ~Toni On Sat, Jul 19, 2014 at 1:29 AM, Dr Ramesh Ramloll <[email protected]> wrote: > Thanks Ai for the very thorough and informative links. > I am considering taking a stab at re-implementing what I have here into a > Unity environment, so I am trying to learn as much as I can before I take > the leap, so the site is here.... > http://www.rezmela.com > may be a clip here http://youtu.be/0xVEQajPTBo > > The difficulties I am expecting right off the bat is how I can create an > interface in a unity 3D world that would mimick the content creation and > control board I describe on the site (in this case, teachers > collaboratively build scenarios, and collaboratively control what the > students see in 'practice space' (where the world is actually immersive > ...a representation of the map on the board) > The other thing is that, each objects in the library are deeply scripted, > some directly malleable (parts can be moved through clicks) collaboratively > e.g. a house with all objects there in, and some NPCs talk to servers and > so on to do intelligent things ... some buildings have all the conference > tools etc.. etc.. white boards, video viewers, u know the usual. > I feel that it will probably be useless for me to invest in creating a > lot of library objects with deep functionalities, if the platform itself > cannot be accessed by most users. > > Since I have no Unity3D experience whatsoever, could you, may be based on > your gut feelings, let me know if the application at www.rezmela.com can > be reimplemented in unity3D. From what I understand it will be a long road. > > Thanks Ai, just to let you know, I started using opensim, only I read > about your work :) > Ramesh > > > On Fri, Jul 18, 2014 at 6:04 PM, Ai Austin <[email protected]> wrote: > >> My own experiments with Unity a while ago can be found via this link to >> Unity related posts in my blog... >> >> <http://blog.inf.ed.ac.uk/atate/?s=unity3d>http://blog. >> inf.ed.ac.uk/atate/?s=unity3d >> >> A reasonable single post summary is at >> >> <http://blog.inf.ed.ac.uk/atate/2011/12/07/i-room-in- >> unity3d-with-multi-user-chat-voip-and-collaboration-tools/> >> http://blog.inf.ed.ac.uk/atate/2011/12/07/i-room-in- >> unity3d-with-multi-user-chat-voip-and-collaboration-tools/ >> >> This included a bit of work with multiuser servers including SmartFox and >> Proton (the free to use versions for up to about 50 avatars), voice >> alongside the application, use of a shared whiteboard and presentation tool >> alongside not inside Unity, etc. >> >> I created a simple I-Room virtual collaboration space as a learning >> exercise, and scripted some teleporters, web page and image serving >> screens, etc. >> >> Tipodean did a Collada mesh conversion for me of the OpenVCE >> collaboration region from an OAR and we moved that into Unity for tests but >> with no scripting. You can try Tipodean's systems and their other demos at >> See http://converter.tipodean.com/unity3d/index.html >> >> You might also look at the work John (Pathfinder) Lester has been doing >> in Unity3D and the Jibe framework for multi-user interactions, but that is >> commercial and not available as open source. See >> http://reactiongrid.com/what.aspx >> >> And I believe that the next version of Unity will incudes a multi-user >> server setup. See http://unity3d.com/5 >> >> The issue as I see it is that such systems will be isolated islands with >> small or separate user communities. It will take some time to build new >> communities such as we have with Second Life or OpenSim/Hypergrid. >> >> >> _______________________________________________ >> Opensim-users mailing list >> [email protected] >> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users >> > > > > -- > 'Consider how the lilies grow. They do not labor or spin.' > *Rameshsharma Ramloll* PhD, CEO CTO DeepSemaphore LLC, Affiliate *Research > Associate Professor*, Idaho State University, Pocatello, ID 83209 Tel: > 208-240-0040 > LinkedIn <http://www.linkedin.com/in/rameshramloll>, DeepSemaphore LLC > <http://www.deepsemaphore.com>, RezMela <http://www.rezmela.com>, Google+ > profile <https://plus.google.com/103652369558830540272/about> > > _______________________________________________ > Opensim-users mailing list > [email protected] > http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users > >
_______________________________________________ Opensim-users mailing list [email protected] http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
