I am not an export in Unity and really just followed a tutorial book to learn about it a little..

Unity Game Development Essentials by Will Goldstone

and then I added in the multi-user MMO building demo.tutorial for SmartFox.

http://virtualautonomy.com/blog/index.php/2009/12/31/unity-3d-a-quick-and-easy-guide-to-creat

I am sure that with enough effort pretty much anything is possible in Unity3D... so long as the scale of the user numbers is manageable in terms of the underlying multi-user support you employ. SmartFox gives a free licence for up to about 50 simultaneous users and that's the one I used most and its also used by others such as Jibe and SecondPlaces which Maria mentioned.

Placing objects from a control panel in world and manipulating them I think should be possible... assuming a fixed palette of such objects. The bringing in of dynamically created models and elements not already in the "asset pack" would be something to make sure you have a mechanism for in a simple demo before proceeding. As up to now I have had all my 3D meshes and object items already in the compiled app. The only dynamic external items I had in my demos were web pages and images from URLs.. which is easy to handle.

If I was starting again now I would target the next version Unity 5 and test out its in built MMO support.

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