On Fri, Jul 18, 2014 at 6:43 PM, Toni Alatalo <[email protected]> wrote:
> consider doing the 2d ui just on a normal 2d widget Hi Toni, the board is not a 2D widget actually, it is a 3d miniaturize version that looks 2D in the videos, you could build a building, with each floors stacked on the board, and create different configurations of buildings from linked parts etc...when I plant trees, it needs to have height of terrain info... so yes, the board is not 2D really. I tried viewing the set up through the rift but I did not have many people view it at the same time and do stuff on the board at the same time through the rift, that's where I am hoping to go in the future. can unity allow loading of pre-scripted complex objects (with different moveable parts) at one go like I demonstrate? or are those moves mainly for static objects? can the 2d ui in unity be viewed as a 3D object inside the scene through the Rift? Just thinking questions aloud, but they will go a long way to help me make a decision. Thanks in advance Toni Ramesh -- 'Consider how the lilies grow. They do not labor or spin.' *Rameshsharma Ramloll* PhD, CEO CTO DeepSemaphore LLC, Affiliate *Research Associate Professor*, Idaho State University, Pocatello, ID 83209 Tel: 208-240-0040 LinkedIn <http://www.linkedin.com/in/rameshramloll>, DeepSemaphore LLC <http://www.deepsemaphore.com>, RezMela <http://www.rezmela.com>, Google+ profile <https://plus.google.com/103652369558830540272/about>
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