Hi Doug, It also depends on what we mean by malleability of objects, for basic applications such a game board, where the whole object is complex of linked object.... the parts are not changed in itself e.g. game pieces or cards, but the whole is. Another example I have is an application that generate shapes of molecules, or that students can assemble on their own, and even have a whole chemical reaction play out infront of them ... again there is one object,will linked subparts e.g. atoms, bonds, and so forth ... from this perspective, before we have any really meaningful discussion, we must first establish the boundary between objects, in my case, this boundary is between scripted linksets. With this background, I have yet to find one application that does not benefit from the ability to change each linkset state. Just my two cents. Ramesh
On Sat, Jul 19, 2014 at 8:28 PM, DrDoug Pennell <[email protected]> wrote: > I am with Tom on this one. For many educational uses, adapting and > changing objects is not needed. Of course there are educational uses where > adapting and changing objects is critical, however many (most?) educational > sims I visited in SL did not rely on students working together to create > things, and there are plenty of uses where it is simply not needed. > Simulations are a perfect example and an area where Unity excels over SL or > OpenSim. I built some fairly involved simulations in SL and have since > essentially abandoned the platform and switched to Unity. > > As has been said many times, SL/OpenSim is great for collaborative content > creation. If you are doing that then sticking with SL/OpenSim makes perfect > sense. If you don't need your students to work together and make widgets on > the fly, then Unity might be a better choice. > > It is all about using the right tool for the job. > > Doug Danforth > > On Jul 19, 2014, at 1:02 PM, Dr Ramesh Ramloll <[email protected]> > wrote: > > > On Sat, Jul 19, 2014 at 12:45 PM, Tom <[email protected]> wrote: > >> For many educational uses adapting and changing objects is not needed. > > > I respectfully beg to differ. This is the core of the my research efforts. > A learning environment needs to provide user level tailorability from the > core. The fact that it is not available does not mean that it is not > needed. I cannot count how many times, subject matter experts felt that > their teaching is being canned by the environment, or that students find > their expression (through actions) limited. This is the result of extensive > evaluation on the ground, both from an ethnographic evaluation perspective > and for a user level evaluation perspective. I hope to publish these > findings soon (well after I get some time away from writing grant proposals > or doing actual building work) > > > -- > 'Consider how the lilies grow. They do not labor or spin.' > *Rameshsharma Ramloll* PhD, CEO CTO DeepSemaphore LLC, Affiliate *Research > Associate Professor*, Idaho State University, Pocatello, ID 83209 Tel: > 208-240-0040 > LinkedIn <http://www.linkedin.com/in/rameshramloll>, DeepSemaphore LLC > <http://www.deepsemaphore.com>, RezMela <http://www.rezmela.com>, Google+ > profile <https://plus.google.com/103652369558830540272/about> > > _______________________________________________ > > Opensim-users mailing list > [email protected] > http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users > > > _______________________________________________ > Opensim-users mailing list > [email protected] > http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users > > -- 'Consider how the lilies grow. They do not labor or spin.' *Rameshsharma Ramloll* PhD, CEO CTO DeepSemaphore LLC, Affiliate *Research Associate Professor*, Idaho State University, Pocatello, ID 83209 Tel: 208-240-0040 LinkedIn <http://www.linkedin.com/in/rameshramloll>, DeepSemaphore LLC <http://www.deepsemaphore.com>, RezMela <http://www.rezmela.com>, Google+ profile <https://plus.google.com/103652369558830540272/about>
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