I thought, just to clarify the 'malleability' of linksets I mentioned to point to two examples, because I do realize it might be confusing. So clarify, when I mention 'tailorability of objects', I mean tailorability of linksets. Here are two examples, example 1 : http://youtu.be/Hm-VhY_Fi24?list=UUhVKXSwoxC524IGHl-F1wPw There is a house and objects in it. You will find that I open the fridge, remove a cake and place it on a plate, and then proceed to feed an NPC with the cake. The house and the contents in it, sofa beds, food ..etc... all are linked into one object. That is why I can rez it as one object from the RezMela library. example 2: http://youtu.be/9ZYHvJiVzp4?list=UUhVKXSwoxC524IGHl-F1wPw This is a ludo like board game, here again, everything is linked ... Sorry for any confusion. R
On Sat, Jul 19, 2014 at 9:14 PM, Dr Ramesh Ramloll <[email protected]> wrote: > Hi Doug, > It also depends on what we mean by malleability of objects, for basic > applications such a game board, where the whole object is complex of linked > object.... the parts are not changed in itself e.g. game pieces or cards, > but the whole is. Another example I have is an application that generate > shapes of molecules, or that students can assemble on their own, and even > have a whole chemical reaction play out infront of them ... again there is > one object,will linked subparts e.g. atoms, bonds, and so forth ... from > this perspective, before we have any really meaningful discussion, we must > first establish the boundary between objects, in my case, this boundary is > between scripted linksets. With this background, I have yet to find one > application that does not benefit from the ability to change each linkset > state. Just my two cents. > Ramesh > > > On Sat, Jul 19, 2014 at 8:28 PM, DrDoug Pennell <[email protected]> > wrote: > >> I am with Tom on this one. For many educational uses, adapting and >> changing objects is not needed. Of course there are educational uses where >> adapting and changing objects is critical, however many (most?) educational >> sims I visited in SL did not rely on students working together to create >> things, and there are plenty of uses where it is simply not needed. >> Simulations are a perfect example and an area where Unity excels over SL or >> OpenSim. I built some fairly involved simulations in SL and have since >> essentially abandoned the platform and switched to Unity. >> >> As has been said many times, SL/OpenSim is great for collaborative >> content creation. If you are doing that then sticking with SL/OpenSim makes >> perfect sense. If you don't need your students to work together and make >> widgets on the fly, then Unity might be a better choice. >> >> It is all about using the right tool for the job. >> >> Doug Danforth >> >> On Jul 19, 2014, at 1:02 PM, Dr Ramesh Ramloll <[email protected]> >> wrote: >> >> >> On Sat, Jul 19, 2014 at 12:45 PM, Tom <[email protected]> wrote: >> >>> For many educational uses adapting and changing objects is not needed. >> >> >> I respectfully beg to differ. This is the core of the my research >> efforts. A learning environment needs to provide user level tailorability >> from the core. The fact that it is not available does not mean that it is >> not needed. I cannot count how many times, subject matter experts felt that >> their teaching is being canned by the environment, or that students find >> their expression (through actions) limited. This is the result of extensive >> evaluation on the ground, both from an ethnographic evaluation perspective >> and for a user level evaluation perspective. I hope to publish these >> findings soon (well after I get some time away from writing grant proposals >> or doing actual building work) >> >> >> -- >> 'Consider how the lilies grow. They do not labor or spin.' >> *Rameshsharma Ramloll* PhD, CEO CTO DeepSemaphore LLC, Affiliate *Research >> Associate Professor*, Idaho State University, Pocatello, ID 83209 Tel: >> 208-240-0040 >> LinkedIn <http://www.linkedin.com/in/rameshramloll>, DeepSemaphore LLC >> <http://www.deepsemaphore.com>, RezMela <http://www.rezmela.com>, Google+ >> profile <https://plus.google.com/103652369558830540272/about> >> >> _______________________________________________ >> >> Opensim-users mailing list >> [email protected] >> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users >> >> >> _______________________________________________ >> Opensim-users mailing list >> [email protected] >> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users >> >> > > > -- > 'Consider how the lilies grow. They do not labor or spin.' > *Rameshsharma Ramloll* PhD, CEO CTO DeepSemaphore LLC, Affiliate *Research > Associate Professor*, Idaho State University, Pocatello, ID 83209 Tel: > 208-240-0040 > LinkedIn <http://www.linkedin.com/in/rameshramloll>, DeepSemaphore LLC > <http://www.deepsemaphore.com>, RezMela <http://www.rezmela.com>, Google+ > profile <https://plus.google.com/103652369558830540272/about> > -- 'Consider how the lilies grow. They do not labor or spin.' *Rameshsharma Ramloll* PhD, CEO CTO DeepSemaphore LLC, Affiliate *Research Associate Professor*, Idaho State University, Pocatello, ID 83209 Tel: 208-240-0040 LinkedIn <http://www.linkedin.com/in/rameshramloll>, DeepSemaphore LLC <http://www.deepsemaphore.com>, RezMela <http://www.rezmela.com>, Google+ profile <https://plus.google.com/103652369558830540272/about>
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