Thanks.

Yeah.  My idea concerning UDP was to substitute a websocket to the front
end with a the backend converting to/from whatever the server expects.

On Thu, Jan 17, 2019 at 1:28 PM Dahlia Trimble <dahliatrim...@gmail.com>
wrote:

> There's a file that is part of the viewer distribution:
> message_template.msg which defines the UDP packet layouts. There's some
> minimal documentation on the SL wiki at
> http://wiki.secondlife.com/wiki/Protocol
>
> libopenmetaverse has a protocol analysis tool: wingridproxy.exe which can
> intercept, display, and modify various messages sent over UDP and HTTP
> between the viewer and the server. It may not be fully updated to the
> latest protocols used in SL but may still work with OpenSImulator.
>
> If you're planning on creating a web-capable viewer you wont be able to use
> much of these protocols as web browsers cannot support UDP. You'll need to
> use something else.
>
> On Thu, Jan 17, 2019 at 11:40 AM Adam Frisby <a...@deepthink.com.au>
> wrote:
>
> > Yeah - I don't know if anyone has done it since my time, but yes - there
> > was very little documentation of it.
> >
> > If my memory serves me correctly; there was a packet description file
> > served by the viewer, which we then compiled into C# classes (either
> > automated or by hand, I forget) which went into libOMV.
> >
> > Unfortunately I think a lot of the real knowledge was on IRC which has
> > been lost to time. Broadly speaking much of the protocol makes implicit
> > sense; two things are in my memory though as being challenging to
> discover.
> >
> > The first was the packet acknowledgement system, it relies on a lot of
> > arcane timing for it to work correctly, and the second was they use a
> > custom RLE scheme called ZLE which is RLE but for zero values only.
> >
> > That said, if you're really serious about redeveloping the protocol -
> > tweaking this one is not a good idea. There's a lot of good free options
> -
> > RakNet is now free and open source, for example, and is behind a *lot* of
> > games and MMOs.
> >
> > Netcode is hard. Flee in terror.
> >
> > Adam
> >
> > -----Original Message-----
> > From: opensim-users-boun...@opensimulator.org <
> > opensim-users-boun...@opensimulator.org> On Behalf Of Marcus Llewellyn
> > Sent: Thursday, 17 January 2019 12:00 PM
> > To: opensim-users@opensimulator.org
> > Subject: Re: [Opensim-users] looking for full viewer-server API and
> > communication details.
> >
> > To my knowledge, the protocol has never really been documented. Those
> that
> > knew it well have either moved onto other pursuits or (sadly) passed
> away.
> >
> > In this case, a good place to look is at libopenmetaverse. It is a C#
> > implementation of the protocol (and other things), and in this case the
> > code and some samples might serve as documentation of a sort. You can
> find
> > it at the following link:
> > https://github.com/openmetaversefoundation/libopenmetaverse (
> >
> https://link.getmailspring.com/link/1547686550.local-639449c7-58b0-v1.5.5-b7939...@getmailspring.com/0?redirect=https%3A%2F%2Fgithub.com%2Fopenmetaversefoundation%2Flibopenmetaverse&recipient=b3BlbnNpbS11c2Vyc0BvcGVuc2ltdWxhdG9yLm9yZw%3D%3D
> > )
> >
> > On Jan 16 2019, at 5:16 pm, Serendipity Seraph <seren.ser...@gmail.com>
> > wrote:
> > > I looked briefly at code for the Singularity Viewer but it was not
> > > obvious what the API calls and information flows are in their
> > > fullness. What document defines the full API and communication details
> > > between opnensim/SL clients and servers? I have looked via Google a
> > > few times without much certainty I have found the right stuff.
> > >
> > > Thanks!
> > > _______________________________________________
> > > Opensim-users mailing list
> > > Opensim-users@opensimulator.org
> > > http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
> > >
> >
> > _______________________________________________
> > Opensim-users mailing list
> > Opensim-users@opensimulator.org
> > http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
> > _______________________________________________
> > Opensim-users mailing list
> > Opensim-users@opensimulator.org
> > http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
> >
> _______________________________________________
> Opensim-users mailing list
> Opensim-users@opensimulator.org
> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
>
_______________________________________________
Opensim-users mailing list
Opensim-users@opensimulator.org
http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users

Reply via email to